RimWorld

RimWorld

Drop Loot When Destroyed Framework
Viser 1-10 af 19 forekomster
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Opdatering: 9. nov. kl. 9:08

Fix: Added Harmony dependency and load order in About.xml.

Opdatering: 9. nov. kl. 9:04

Change: The mod now requires Harmony.
Fix: Reworked how minified buildings handle dropping loot to fix a few bugs of loot not dropping correctly.
Fix: Changed base.CompTick to base.CompTickLong in CompTickLong override.

Opdatering: 13. juli kl. 5:48

Update: Updated to be compatible with 1.6.
Change: Reworked bits of code to reduce repeating code and prevent out of map bounds errors.

Opdatering: 3. maj 2024 kl. 7:41

Change: Removed code related to pawns and corpses (relation to bodySize, dropping loot only from a corpse of a thingdef).
Change: Removed code related to research projects.
Change: Removed code related to thingdefs being destroyed near specific buildings.
Change: Removed code related to preventing loot drops when the thingdef is of player's faction.
Change: Plants with a harvestAfterGrowth tag no longer require their TickerType set to Normal when used with HasToBeHarvestable tag.

Opdatering: 26. apr. 2024 kl. 10:30

Update: Updated to be compatible with 1.5.

Opdatering: 31. okt. 2023 kl. 5:23

Change: Changed the ResearchPrerequisite in the pawn example XML.

Opdatering: 31. okt. 2023 kl. 5:10

Added: Minified buildings now inherit the comp.
Added: Added a ResearchPrerequisite flag to prevent loot from dropping unless specific research is done.
Added: Added a HasToBeDestoyedOnBuilding flag to make loot drop only when at specific building, like TableMachining.
Added: Added a DropsOnlyFromCorpse flag to make the loot drop from and only from the corpse of a pawn.
Added: Added a DependantOnBodySize flag to make loot amount dependant on bodySize of the parent.
Added: Added a CannotDropFromPlayerFaction flag to prevent loot from dropping if the faction of the parent is the same as player's faction.
Added: Added an example XML for pawns.

Opdatering: 17. sep. 2023 kl. 4:01

Fix: Updated the handling of random number generation to prevent it from using the same seed when the code is called multiple times in a short amount of time.

Opdatering: 18. aug. 2023 kl. 22:59

Fix: HasToBeHarvestable flag now works correctly. Hopefully.
Added: Added a HasToBeDestroyedIntentionally flag to set if the loot should drop when the parent is destroyed by specific means.

Opdatering: 13. aug. 2023 kl. 6:57

Added: Added a ForbiddenWhenDropped flag to set if the loot should or should not be forbidden when dropped outside of home area.