Kenshi
MEGA Item Integration Patch (For the Kaizo/UWE+ Modpack)
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Обновление: 6 авг. в 23:17
от Anrhaa

UWE:
+ 'Heardsman': Improved armor quality to Good (up from cheap).
+ 'Commodore Thomas': Improved armor quality to Standard.
+ 'Natives': Improved armor quality to Standard.
+ 'Chief Idzuon': Improved armor quality to Standard.
+ 'Holy Army Patrol (Narko's Trap)' squad: High Paladin: Removed belt items and added 'Half Gas Mask' and 'Half Gas Mask (alt)'. Other non-unique members were replaced with a copy that has Gas Masks.
+ Changed building category of several Generators to POWER.

Kaizo:
+ Replaced Kaizo's Holy Sentinel with UWE's Holy Sentinel.

Обновление: 6 авг. в 13:04
от Anrhaa

Natives and Herdsmen now have 2 basic med kits (up from 1).

Fogmen, Fishmens faction set to NOT REAL. So items looted from them don't get the stolen tag. Tell me if you experience any issues with them.

Обновление: 5 авг. в 8:15
от Anrhaa

GASTRONOME:
+ NEW BUILDING: 'Storage: Fishman's eye'. Unlocks along 'Storage: Fishman's caviar'.
+ 'Bones': Reduced value to 150 (down from 250).
+ 'Luxury Goods': Reverted changes (Bones and Fabrics ingredients) and removed recipe from the 'Master bench'.

Обновление: 2 авг. в 23:50
от Anrhaa

Weird Recruits!:
+ Removed Daniel from Catun, since he can't be recruited there for some reason.

Animals, Animals, All Kinds of Animals
+ 'LizardBirb' squad are Drifters instead of Wildlife. So they don't get killed before you can recruit them.

Обновление: 2 авг. в 18:56
от Anrhaa

Fixed som bags

Обновление: 2 авг. в 9:08
от Anrhaa

Removed 'dc_met_target_before' tag from Daniel (racruit) dialogue package

Обновление: 1 авг. в 10:17
от Anrhaa

Fully merged UWE - Grazing and Animal Fodder

Обновление: 1 авг. в 9:21
от Anrhaa

Reverted changes made to Wrenches and Grind Machines, since Crunk's Tweak Compilation already take care of them.

Обновление: 1 авг. в 9:04
от Anrhaa

Reduced dependencies

Обновление: 31 юли в 22:59
от Anrhaa

MISC:
+ 'Copper mine' building functionality: Internal 'Copper' storage increased to 20 (up from 10)
+ 'Ore mine' building functionality: Internal 'Raw Iron' storage increased to 20 (up from 10)
+ 'Stone mine' building functionality: Internal 'Raw Stone' storage increased to 20 (up from 10)

New Functionality:
+ Rusty Sink: It works like a well that automatically collect water.
+ Grind Machine: It works like Tools.
+ Wrench: It works like a basic Skeleton Repair Kit. Value: 100 (down from 150). 75 charges. 2.5 quality.
+ New Item: 'Animal Feed'. Made with 100 Foul Raw Meat and worth 1000nu for animals only. Requires the Tech 1 research with the same name.

UWE
+ 'Carbon mine' building functionality: Internal 'Carbon' storage increased to 20 (up from 10)
+ 'Quarry mine' building functionality: Internal 'Raw Stone' storage increased to 20 (up from 10)

Forgotten Buildings:
+ 'oil drill' building functionality: Internal 'Oil' storage increased to 20 (up from 10)
+ Canteen: It works now as a shop counter.
+ Rusty Sink (old): It works now like a well that automatically collect water.