Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Generator
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更新于:2024 年 7 月 9 日 上午 3:10

Version 1.1.01

Smack Hand:
Removed.

dev note: meant to do that for 1.1.00, with the slam replacing it. Cry about it.

Blast Caster:
Fixed an issue preventing use of north and south variants

Evo Blaster:
Startup increased by 2 ticks (3->5)
damage reduced from 30 to 15 (minimum 20->10)
First two hits no longer cancellable

Joust:
Animation redone by C.D (https://psteamcommunity.yuanyoumao.com/profiles/76561198452292444)

Slam Cannon Charge:
Hyper Armor activates 8 ticks faster (19->11)
Hyper Armor now correctly deactivates when the attack ends

Boogie Pack Attack:
dir x increased from 1 to 2
dir y increased from -2 to -3

Smack Hand Slam:
No longer cancellable before hit

Cure:
First hit no longer cancellable

Worldwide Cure:
First three hits no longer cancellable

Combat drill:
First five hits no longer cancellable

B.F.S.:
First hit no longer cancellable

Funchuks
First three hits no longer cancellable

Funchuk Sweep:
First hit no longer cancellable

Smack Hand Backhand:
No longer cancellable before hit

更新于:2024 年 7 月 7 日 下午 4:55

Version 1.1.00

Smack Hand Backhand:
Sprites adjusted to better match the show.
Animation adjusted to be 2 ticks-per-frame instead of 4
Can now properly connect to other attacks

Bad Axe:
Animation Length cut from 30 to 20 ticks
Animation adjusted to be 2 ticks-per-frame instead of 4
Animation adjusted to match hitbox frame data
Now properly connects to other attacks

Smack Hand:
Animation adjusted to be 2 ticks-per-frame instead of 4
Animation Length cut from 24 to 16 ticks
Hitbox comes out 6 ticks earlier (14->8)
Hitbox has 4 less active ticks to better match the animation (8->4)
Can no longer combo into itself
Hyper Armor timer adjusted to the new animation length

Bad Axes:
Animation Length reduced to 24 ticks from 40
Animation adjusted to be 2 ticks-per-frame instead of 6
First hit comes out 10 ticks faster (19->9)
Second hit comes out 11 ticks faster (32->19)
First hit damage reduced from 45 to 35
Second hit damage reduced from 55 to 45

dev notes: Bad Axes felt sluggish but strong, so when it was sped up, its damage needed adjustment.

Joust:
Force direction x speed doubled (10->20)
Force comes out six ticks earlier (10->4)
Animation adjusted to be 2 ticks-per-frame instead of 4
Hitbox comes out six ticks earlier (16->10)
Can now properly connect to other attacks
Hitbox Active Ticks increased from 4 to 6

dev notes: wanted to make a distance slider but got an aneurysm trying, so it's not here yet.

Funchuks:
Animation adjusted to be 2 ticks-per-frame instead of 4
Amount of hits reduced from 5 to 4
Amount of active ticks reduced on all hits from 4 to 2
Hits come out earlier (1, 10-5, 2, 14-7, 3, 18-9, 4, 22-11)
Active ticks reduced from 4 to 2 to make it unsafe on parry.
Fourth hit knockback increased from 0 to 10

dev notes: the most OP attack has been gutted.

Boogie Pack Bola:
Animation adjusted to be 2 ticks-per-frame instead of 5
Animation shortened to 24 ticks from 30
Hitbox comes out 2 ticks earlier (11->9)
Active Ticks reduced by 5 to match the animation (16->5)
Now properly connects to other attacks

Slam Cannon:
Animation adjusted to be 2 ticks-per-frame instead of 5
Animation adjusted to better match the show

BFS:
Animation adjusted to be 2 ticks-per-frame instead of 6
First Hitbox startup increased by 2 ticks (7->9)
Second Hit upper hitbox startup reduced by 2 ticks (19->17)
Second Hit active ticks reduced by 2 (6->4)

Funchuk Pulse:
Anim Length cut from 30 to 24 ticks
Projectile comes out 6 ticks earlier (24->18)
Hitbox comes out 6 ticks earlier (20->14)
Animation adjusted to be 2 ticks-per-frame instead of 6

Punk Buster:
Animation adjusted to be 2 ticks-per-frame instead of 5
Now hits OTG

Cure:
Animation adjusted to be 2 ticks-per-frame instead of 6
Hitboxes adjusted to match the animation
Active ticks reduced from 6 to 2 on both hits

Worldwide Cure:
Animation adjusted to be 2 ticks-per-frame instead of 5
Super requirement lowered from 7 to 5

Blast Caster:
Range increased by 8 pixels
Animation adjusted to be 2 ticks-per-frame instead of 5
Active ticks reduced by 6 (16->10) to make it less safe on parry
South and Southeast directions hit OTG

Combat drill:
Animation adjusted to be 2 ticks-per-frame instead of 4

Slam Cannon Charge:
Animation adjusted to be 2 ticks-per-frame instead of 6
Animation Length cut from 42 to 30 ticks
First hit startup reduced by 8 ticks (19->11)
First hit active ticks reduced from 6 to 2
Second hit startup reduced by 10 ticks (25->15)
Second hit active ticks reduced by 7 ticks (17->10)
Force tick begins 10 ticks earlier (25->15)
First hit now hits OTG

Slam Cannon Slam:
Animation adjusted to be 2 ticks-per-frame instead of 6
Animation length reduced from 30 to 14
Startup reduced by 10 ticks (19->9)
Active ticks reduced from 6 to 2
Now properly connects to other attacks
Now hits OTG

New Attacks:
Funchuk Sweep, a grounded or aerial two-hit sweep whose first hit pulls enemies in
Boogie Pack Attack, a janky movement option and improvised attack
Smack Hand Slam, a weighty spike that can smash opponents even on the ground
Party Dome, you ever wanted to attack with Block Party? Well now you can (p.s. try jumping on it)
EVO Blaster, I gave Rex a gun. It hits three times in whichever 3 directions you choose.

New Super:
Cannon Fodder, shoot your opponent out of the Slam Cannon yeeting them across the screen.

UI:
Punk Buster is now properly spaced
BFS now has periods to make it a proper acronym

Sprites:
Block Party sprite changed to better match the show

更新于:2023 年 12 月 20 日 下午 10:26

Version 1.07
Change: Every sprite and the workshop thumbnail have been redone to reflect Generator's new design, which is more accurate to the show.

No other balance changes, originally wanted to wait until I made more moves but couldn't wait.

更新于:2023 年 11 月 1 日 下午 8:21

Version 1.06

Slam Cannon Charge:
Now Named Correctly
Now has Hyper Armor during Charge

Slam Cannon:
Now has screenshake

HUD:
Movements, Cancels, and other icons (sans Wait) have now been customized.
As a result, some were renamed:

High Block -> Block Party
Dash -> Rex Ride
Super Dash -> Super Rex Ride
Back Dash -> Boogie Back
Double Jump -> Boogie Pack
Dodge -> Sky Slyder
Burst -> Boogie Burst

Note, Burst sometimes doesn't show the new icon. I will hopefully have this fixed in the next update.

更新于:2023 年 11 月 1 日 下午 6:24

Version 1.05

New Attacks:

Slam Cannon Slam: Aerial spike that hits with a hard slam from the Slam Cannon
Slam Cannon Charge: Grounded special that starts like the Slam Cannon Slam, before pushing the opponent in a strong charge.

Punk Busters:
Now has screenshake

Funchuck Pulse:
Now has screenshake

更新于:2023 年 8 月 2 日 上午 3:23

Version 1.04

UI:
All attacks with "Smackhand" in the title have had their spelling corrected to "Smack Hand"
Smack Hand Drill renamed to Combat Drill

Smack Hand Backhand:
Bugfix: Fixed the spacing issue that would cause Rex to jerk around during the attack.

Blast Caster:
Nerf: Can no longer combo into itself.

Combat Drill:
Buff: Minimum damage per hit increased from 20 to 30.

New Super: Blast Cast Away

更新于:2023 年 8 月 2 日 上午 1:53

Version 1.03

Super Jump animation changed to Generator pushing himself into the air with his Smack Hands

Smackhand:
Buff: Smackhand hitbox comes out 2 ticks sooner (16 -> 14)
Nerf: Smackhand can no longer combo into itself

Blast Caster:
Rework: Does the same damage, but can now be fired as a long-range melee in 5 directions, being up, down, forward, and the two forward diagonals.

更新于:2023 年 7 月 30 日 上午 3:02

Version 1.02.1

Actually implemented the changes listed in version 1.02

更新于:2023 年 7 月 30 日 上午 1:53

Version 1.02

Smackhand:
Change: Added proper smear frames to Smackhand
Bugfix: Smackhand no longer propels you backward for its duration
Buff: Smackhand can now combo into other moves.
Nerf: Smackhand damage reduced from 60 to 50.
Nerf: Smackhand duration increased from 18 ticks to 24.
Nerf: Smackhand's hitbox comes out 6 ticks later (10 -> 16)
Buff: Smackhand's hitbox lasts for 2 more ticks (6->8).

Added a new Super: Smack Hand Drill

更新于:2023 年 7 月 26 日 上午 11:53

Version 1.01

Punk Busters:
Buff: This special now gives hyper armor for its duration.

Worldwide Cure:
Nerf: Heal per hit reduced from 80 to 40.
Nerf: Super Meter requirement increased from 5 to 7

Cure:
Nerf: Can no longer be canceled into itself.