Barotrauma

Barotrauma

Retalented
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Uppdatering: 25 mar, 2024 @ 11:08
av Racc

=Coilgun Piercing ammo: reverted pierce and penetration changes, damage stays buffed
=427th episode of: Fixing White phosphorus grenades, only trigger on creatures, instantly as well, removed white phopshorus emitter from spawning upon explosion
=Depleted fuel ammo rebalance (finally reached point of too powerful.)
=Made fauna occupied stations 100x rarer (I hate'm)
=Made 3/4 and 4/4 difficulty (which is skulls) abandoned outpost missions be able to spawn earlier (you should expect casualties)
=Added buffs to outpost NPCs
=Overwritten ammo boxes can be combined

Uppdatering: 23 mar, 2024 @ 13:53
av Racc

=Hotfix for Security passive

Uppdatering: 23 mar, 2024 @ 13:02
av Racc

=Gave every job (expect for engineer) passive talents to grab.
=Small other fixes I forgot to note.

Uppdatering: 23 mar, 2024 @ 8:57
av Racc

=Hotfix for Handcannon ammunition recipe
=Hotfix for op Double barrel

Uppdatering: 23 mar, 2024 @ 5:32
av Racc

=Instruments now have crafting and deconstruct recipes
=Updated russian localization
=Handcannon resprite and tiny rework (any leftover handcannon rounds will be deleted as of this update).
=Medical uniforms also give and take away skills from the wearer.
=Adjusted skills and resistances for some clothings.
=Description fixes
=Shotgun Rubber shells Incremental Stun increased (4 -> 3 shots to fully stun a human)
=Shotgun firerate decreased (1 -> 1.1 delay, now firerate is descresed without skill [60 weapons])
=Double barrel knockback is now skill dependant (25-50-75 weapons skill checks that increase stun upon shooting)
=Mudraptor shell now has deep tissue resistance. (0 -> 80%)

Uppdatering: 22 mar, 2024 @ 11:11
av Racc

=Changed to Captain talents part.. 2/? ?
=Coilgun loaders now hold 2 boxes max. Lights at the bottom of the loader indicate the most full box.

Uppdatering: 18 mar, 2024 @ 10:10
av Racc

=Changes to captain talents

Uppdatering: 17 mar, 2024 @ 10:47
av Racc

=Small adjustments to all recent changes.
=HMG resprited
=Medic talents related to finding acid buffed slightly

Uppdatering: 16 mar, 2024 @ 12:00
av Racc

=Changed SMG sprite, less shaking when using the gun.

Uppdatering: 15 mar, 2024 @ 13:35
av Racc

=Changed sprite for Revolver and Assault Rifle
=Exchanged fire rate for damage for both mentioned guns (2% for Assault Rifle, 70% for Revolver)
=Fixed Depleted ammunition for SMG being still 2x ammo for half damage. (forgot to change it after all this time, noone used this anyway)
=Depleted ammunition buffed again. Especially revolver one. Don't oneshot your friend with the QuickDraw :)
=Finally fixed Double Barrel name and description