武装突袭3

武装突袭3

VIO-BECTI Vanilla Chernarus 2.0.6
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更新于:9 月 10 日 上午 8:30
作者:dukee02

更新于:9 月 10 日 上午 8:30
作者:dukee02

[V2.0.6] Changelog:
Added: 2 vanilla drones, active if -AIR Addon Support- active
Added: GM 1.6
Added: dmg indicator for buildings and HQ
Added: remote controll if set CTI_RESPAWN_AI >= 3
Changed: Medic prise if no mobile-respawn
Changed: default value for town purchase to 1
Changed: no arty cooldown if EAT <= 0
Changed: deleting units/defenses behavior
Changed: default - Inf Marker now show icon for own units
Changed: commander now gives squads more money
Changed: set LOG to warning to got infos about arty ammo bug
Changed: time to capture camps now same for all SV
Fixed: some spawn issues if RHS active
Fixed: Town purchase param not same in all mods
Fixed: some positions in Altis and cherna
Fixed: Ai Com didn't place Radar
Fixed: errors if SAMs deactivated
Fixed: AI shoots player if nation didn't have original side
Fixed: OPFOR didn't shoot GUER
Fixed: HC didn't work if added after mission start

[V2.0.5] Changelog:
Added: gear purchasing for vehicle player sit in
Added: small add to DLC check
Added: Option to respawn with last gear see Issue#27
Added: Option to disable tokeover distance for units on respawn
Added: toggle mode for earplugs
Added: check 4 AI take command
Added: commander ability to setup statics
Added: Ukrainian forces
Added: Better Base-repair prise calculation
Changed: town spawn changes, see Issue#34
Changed: better persist gear handling
Changed: AI skill param
Changed: AI skill calculation
Changed: info text if building destroyed
Changed: some CW price missmatches
Changed: spawn distance from factory +5m
Changed: range check for Artys
Changed: better static placement
Changed: descr. for penalty param
Changed: direction of commander placed statics
Changed: discount for AI only in harderAI skills
Changed: Max Queue amount in factorys (doubbled)
Changed: rearming behavior for statics
Changed: positioning of vehicles after loading
Changed: mods possibility check
Fixed: Salvager view as client not working
Fixed: some spawn issues if RHS active
Fixed: HQ repair cost
Fixed: wrong calc for techtree in some special cases
Fixed: VAM module not working
Fixed: Respawn on own units don't work anymore
Fixed: firefighter siren not working
Fixed: commander stopped working in some cases - upsi
Fixed: must allways hack UAVs+UGVs
Fixed: earplug keybinding to INSERT
Fixed: building blocked in not in restricted area
Fixed: can't disban own units- empty list
Fixed: error on loading the supply
Fixed: error on loading if no ships in techtree
Fixed: buggy US flag
Fixed: nre earplugs not working
Fixed: naked start if SOG not owned
Fixed: M29 Prise and some descriptions
Fixed: M577 medic price
Fixed: ArmoredMBT error in log

更新于:9 月 10 日 上午 2:21
作者:dukee02

[V2.0.6] Changelog:

Added: Zombiemode
Added: gear purchasing for vehicle player sit in
Added: backpacks to purchasing stuff for vehicles
Added: remote controll if set CTI_RESPAWN_AI >= 3
Added: dmg indicator for buildings and HQ
Changed: time to capture camps now same for all SV
Changed: set LOG to warning to got infos about arty ammo bug
Changed: commander now gives squads more money
Changed: default - Inf Marker now show icon for own units
Changed: deleting units/defenses behavior
Changed: default value for town purchase to 1
Changed: no arty cooldown if EAT <= 0
Changed: range check for Artys
Changed: price for crews
Changed: spawn distance from factory +5m
Changed: AI skill param
Changed: better persist gear handling
Changed: calucation of the town forces
Fixed: HC didn't work if added after mission start
Fixed: OPFOR didn't shoot GUER
Fixed: AI shoots player if nation didn't have original side
Fixed: some minor typos
Fixed: Ai Com didn't place Radar
Fixed: some positions in Altis and cherna
Fixed: Town purchase param not same in all mods

[V2.0.5] Changelog:

Added: gear purchasing for vehicle player sit in
Changed: AP-AT-AA launcher missiles price (~-50%
Changed: lowered T100X Tier -1
Changed: town spawn changes, see Issue#34
Changed: better persist gear handling
Changed: AI skill param
Fixed: Salvager view as client not working

更新于:2024 年 6 月 26 日 上午 7:31
作者:dukee02

[V2.0.4] Changelog:

Added: commander ability to setup statics
Added: default "MANW" Insignia
Added: toggle mode for earplugs
Added: Option to disable tokeover distance for units on respawn
Added: Option to respawn with last gear
Added: internal statistic, maybe we'll show it on endscreen later
Added: Salavgers to Units camera - unflip for all if stuck
Changed: positioning of vehicles after loading
Changed: rearming behavior for statics
Changed: Max Queue amount in factorys
Changed: discount for AI only in harderAI skills
Changed: AI skill calculation
Changed: price calculation of all statics
Changed: salvagers now in one single group
Changed: better vehicle lock behavior - locked by player
Fixed: must allways hack UAVs+UGVs
Fixed: some old Arma2 damage stuff
Fixed: error on loading the supply
Fixed: building blocked in not in restricted area
Fixed: firefighter siren not working
Fixed: AI commander didn't take command
Fixed: more old Arma2 dammage stuff found
Fixed: Opfor AI squads hire parade units
Fixed: Error picture not found

更新于:2023 年 9 月 4 日 上午 9:28

V2.0.2_c230817
Fixed: disband team not working

更新于:2023 年 7 月 22 日 上午 2:39