Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded
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Aggiornamento: 14 ott, 1:35

Version 3.1.7

  • Fixed diplomacy issue in Taurox and Kholek MCT options

Aggiornamento: 4 ott, 12:52

Version 3.1.6

  • Added IEE beastmen factions to scripts

Aggiornamento: 28 set, 11:04

Version 3.1.5b

  • Fixed frontend video for new factions

Aggiornamento: 28 set, 10:44

Version 3.1.5a (breaks saved games, use the back-up)

  • Fixed Skjold
  • Fixed Sartorn slots (again)
  • Fixed Mousillon start_pos character name
  • Added headwaters AOI in Khuresh
  • Added white tree AOI in Ind
  • Added Calith bubble broken variants
  • Very minor border changes that you won't notice
  • Added missing Mixer scripting stuff for new factions

Aggiornamento: 25 set, 10:58

Version 3.1.4c

  • Fixed "Isles of the Monkey King" props

Aggiornamento: 25 set, 9:55

Version 3.1.4b

  • Reverting thing with Sartorn slot from Version 3.1.3. It'll be fixed in a later update.

Aggiornamento: 25 set, 9:51

Version 3.1.4a

  • Ind visual updated, with some ruins and villages sprinkled throughout
  • Ind settlement prefabs aligned properly
  • Moved and reflavored credit AoI in Khuresh (will re-add one for the waterfall in the future)

Aggiornamento: 24 set, 15:46

Version 3.1.3

  • Sartorn updated so it properly functions as both a wef forest and dark fortress (it's possible this broke save games)
  • Tweaked new wef buildings, +10% weapon strength was a bit much

Aggiornamento: 24 set, 14:47

Version 3.1.2

  • Fixed Kairos MCT option
  • Fixed Volkmar MCT option

Aggiornamento: 24 set, 12:03

Version 3.1.1

  • Renamed "Ulliogtha Outpost" to "Isles of the Monkey King"
  • Fixed vibrating map props by changing their shader
  • Fixed southern waste Dark Fortresses
  • Adjusted heightmap around Khuresh minor port settlements