Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded [Khuresh & Southern Wastes Update!]
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Opdatering: 4. maj 2024 kl. 20:39

Version 1.6.2c
-Fixed how Kraka Drak's leader (Cataph's mod required) shows up in the frontend.

Opdatering: 4. maj 2024 kl. 18:57

Version 1.6.2b
-(Maybe) fixed something about the tamurkhan chieftain situation
-Btw Malakai's stuff is only broken in the UI, the mission markers are spawning properly, and the battles can be fought. Nevermind, it's all completely screwed up since you also trigger the missions from the UI...
-The UI problem is unique and unprecedented, not gonna be fixed anytime soon. CA put all the Malakai mission chain data in json format (a good idea in principle), but they set it up so there are two field names, booleans, immortal_empires and realms_of_chaos. Then there's probably some place that compares those to the campaign name, except they clearly used cm:model():campaign_name_key() to compare. And damn, didn't even think about the Old World campaign, there's just no way this would have worked out even if they used the proper get_campaign_name(). The json file needs to be restructured slightly.
-EDIT: Actually, no the json thing is a terrible idea. Because with lua, at least you can insert stuff into existing tables. Which makes everything so clean. Did that with the newest version of the empire politics script. But with this, your forced to override the entire file (assuming that's actually how it works and the .json files given in the pack aren't just for reference). So yeah, this json idea is terrible.

Opdatering: 4. maj 2024 kl. 17:24

Version 1.6.2a
-Updated the battle catchment map, there's a new color in the chaos wastes, not much else
-Added some missing maps to the catchment map db table
-Added new mixer factions to the start_pos
-Added a missing 'false' as an argument in the encounter at sea script (IEE's additional script). Honestly I don't think that does anything.

Opdatering: 1. maj 2024 kl. 13:08

Version 1.6.1b
-Properly uploaded as a mod-type .pack

Opdatering: 1. maj 2024 kl. 13:07

Version 1.6.1a
-Fixed missing buildings (like Gelt's special one in the Temple of Elemental Winds)
-Fixed the global_props.bin file
-Mistakenly uploaded this as a movie-type .pack

Opdatering: 30. apr. 2024 kl. 22:18

Version 1.6.0b
-Fixed missing frontend stuff for the new factions
-Renamed the iee-original nurgle faction "Tide of Pestilence" to "Tide of Defilement"

Opdatering: 30. apr. 2024 kl. 19:47

Version 1.6.0a
-Updated for game version 5.0
-Updated stuff to match Mixer
-Will probably need to take a look at the map in the future...didn't do my usual updating process (It's probably fine for now)

Opdatering: 7. mar. 2024 kl. 12:13

Version 1.5.9b
-Remove duplicated trait from Sarthorael in start_pos

Opdatering: 7. mar. 2024 kl. 11:59

Version 1.5.9a
-Updated the Norscan flags, by Partypus

Opdatering: 22. feb. 2024 kl. 16:33

Version 1.5.8
-Updated for game version 4.2.0
-Updated Ostankya's starting army, matching vanilla
-Changed Yuan's start her to be a gate master, matching vanilla