Arma 3
Simple Persist
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更新:2024年9月29日 @ 2時06分
更新者:Tad

Updated fnc_setobjpos to fall back to last stored position if BIS_fnc_findSafePos fails.

This should stop randomly being sent to 0,0,0 because ARMA cant' find a safe position.

更新:2023年11月28日 @ 9時10分
更新者:Tad

Added the ability to utilise Role Based player data.

Please see the wiki on how to configure this, it requires additional setup.
https://github.com/Toakan-Network/SimplePersist/wiki#for-role-based-saving

更新:2023年9月4日 @ 10時45分

更新:2023年8月27日 @ 9時56分

更新:2023年8月27日 @ 9時05分

Added logging to legacy check - Toakan
Added Playerinfo log to getPlayerData - Toakan
Added default value logging - Toakan
Added Escaping EH when server joins
Logging player name, not slot variable name
Change player name from player variable
Fixed missing filename for Medical restore log
Fixed restore for Rations and the logging

更新:2023年8月27日 @ 7時51分

Pushed a breaking change, missed by validation. Should resolve the InitSP module now.

更新:2023年8月27日 @ 7時36分

Added: Additional Debug around Player restore
Fixed: Incorrect error displayed when setting MissionGroup options
Fixed: Debug options missing filename in player restore

更新:2023年8月26日 @ 12時11分

Finally sorted the Binarize feature out for AddonBuilder...

更新:2023年8月26日 @ 10時10分

Added - Turn off damage during player restore
Added - Debug logging for Player damage
Added - Check if ACE body parts are damaged before attempting to restore them, should speed up a little bit.
Fix - Default values being provided for ACERations system are empty array
Fix - Duplicate damage being reused in restore, this should stop restores completely breaking players legs

更新:2023年7月28日 @ 8時24分

Added ACE Rations to save data, should now store and restore on player connections.

Make sure you take food with you :D