NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Operation: Burning Lance
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Uppdatering: 12 nov, 2023 @ 17:57

0.48
(Likely very unbalanced)

Global:
- Switched to Testing Branch to include missile wall thickness and native crit chance increase without needing code. (Should still work on main, just that missiles/rockets may not perform as intended)
- New Beam Muzzle VFX

Aeveria:
- Added Additional Aeveria EWar Components (Very Early, Numbers are probably quite high, will likely be adjusted in future patches)
- Added Ranger-Class
- Reworked Pathseeker hull bonuses to be more EWar-Focused
- Phoenix diagonal C1 mounts converted to C2 (Shitty multivector missile spam go)
- Phoenix Armor reduced from 38cm -> 36cm
- Phoenix DR reduced from 35% -> 30%
- Phoenix cost increased to 500 -> 530
- Skybound MKI cost slightly reduced from 425 -> 420
- Equipping VLSS now increases missile channels by 1

Biomatter:
- Reworked all Biomatter missiles. They come with inbuilt EO/ARAD/Cruise components and have High HP and Range but low speeds, requiring good yub-nubbing skills around asteroids to avoid being taken out early. (Or just dump high HP missiles lol, might also be OP or completely useless, tracking this as well.)
- Added Devastator Torpedo (Might be OP, tracking this one)
- Increased all Biomatter ships hull identification difficulty by 50%
- Added STM-30 Signature Tumor Scrambler Organ to further increase hull identification difficulty
- Slightly reduced Ulcer's speed (Accidentally tuned it too far)
- Reduced medium spike range from 6250 -> 6000 (Tracking spikes atm)
- Increased heavy spike velocity and range 12000m -> 13000m
- Increased Haemorrhage Armor to 55cm
- Reduced max repair on Haemorrhage
- Slightly enhanced damage VFX on biomatter components to be more visible

Margan:
- Adjusted Crystal components bonus output
- Added comms debuff to Crystal Focusing Array
- Changed 400mm and 600mm plasma ampoules to function like regular HE rounds
- Increased inaccuracy of Margan Elint slightly (For 5 points you better spread them out more)
- Oblivion Speed Increase
- Revenant Point Increase
- Revenant Speed/Armor/DR Decrease (Gotta make it more fragile)
- Revenant lost BSHORT hull bonus
- Increased Revenant base missile salvo to 4
- Discord Turn Rate and Speed Increase
- Fixed improper Holy missile warhead scaling (Will affect your missile builds)
- Increased Holy missile programming time.
- Fixed access to the Succor Mine Launcher (Margan shouldn't have a mine launcher)
- Slightly reduced Acolyte Top Speed.
- All margan crystal components now have a 25% chance of getting a critical debuff
- Overdriven reactor now has a 25% chance of getting a critical debuff

Maps:
- Added non-asteroid variant of Beneres Station (Abyssal 2.0 Baby!)
- Added Sector 821, map in testing and may not behave correctly

Zaretian:
- Added Tyrant-Class (Finally, a gun BB for the Zaretians that isn't the ascendant lmao)
- Buffed Subjugator DR to 40% (Tonky Subjugators go)
- Buffed Subjugator Speed and Turn Rate

Uppdatering: 5 nov, 2023 @ 3:15

0.47

Global:
- Fixed Margan specific components from appearing in other factions
- Added icons for VLS-1

Aeveria:
- Added icons for Flamberge
- Cleaned up DC boards for: Centurion, Hazelia, Guardian, Skybound MKI

Uppdatering: 4 nov, 2023 @ 21:10

0.46

Margan:
- Fixed wrong values on the Mercy Missile

Uppdatering: 4 nov, 2023 @ 19:44

0.45

Margan:
- Fixed Margan missing access to chaff and decoys.

Uppdatering: 4 nov, 2023 @ 19:32

0.44

Global:
- Applied a potential fix for crashes when munitions from other mods attempt to apply a fixed debuff

Aeveria:
- Buffed Sabre/Pilum damage slightly

Margan:
Note: Check all Margan fleets, a lot of stuff is added/removed so likely you need to redo them.

- Added Margan Specific Crystal Ammo for 120/250/450 mm
- Added Margan Specific Missiles/Rockets
- Added Margan Hull Components
- Added Margan Specific Debuffs
- Removed Margan Access to Stock Missiles and the following Components
-- Focused Particle Accelerator, Energy Regulator, Small Energy Regulator, Plant Control Center, Small Reactor Booster.
- Reduced Harbinger Speed
- Changed the C3 mount on the Harbinger to a deep mount
- Added Deep VLS for Margan

Zaretian:
- Fixed S1 Myrmidons being able to equip support modules
- Fixed oppressor compartments in the same position

Uppdatering: 2 nov, 2023 @ 7:05

Global:
- RCS for all ships adjusted to be "Realistic" (I have no clue on how RCS works so this may go poorly)
- All LR Beams damage adjusted
- All LR Beams slightly reduced reload time
- All LR Beams slightly increased beam time
- All LR Beams on target angle reduced from 1 degree to 0.8 degrees

Aeveria:
- Increased Tanto Damage
- Increased Stiletto Damage and beam time
- Slightly increased Phoenix Speed
- Slightly reduced Skybound MKI's Speed

Zaretian:
- Added custom missiles/mines/rockets (Very experimental, all fleets with missiles need to be redone)
- Added deep VLS
- Changed Galaxy rear mounts to deep mounts
- Reduced Galaxy armor to 46cm
- Increased Subjugator armor to 44cm

Uppdatering: 29 okt, 2023 @ 5:47

Maps:
- Reworked Beneres station, should be more optimized now
- Did another batch of texture optimizations to reduce file size

Uppdatering: 27 okt, 2023 @ 18:04

Global:
- Yet another turn rate tuning, specifically focusing on battleships this time. (Approximately 60-70s shaved off on a full 360 spin)
- Fixed all DC boards not being highlight able to find out which components are assigned to which box
- Finally figured out what was causing some DC boards to not be selectable.
- Increased base damage of all LR beams
- Tightened target on angle from 2 to 1 for all LR beams
- LR beams minimum damage increased from 50% to 65%
- Updated all integrated comms relays for all eligible factions with new designations
- Fixed Muzzle(X) is inactive issues related to when an enemy warship fires off OB:L rocket turrets while not in visual range
- Fixed wrong bounding box on 20mm Tracer Fire

Aeveria:
- Slight Phoenix speed increase
- Phoenix now uses the CR70 equivalent
- Slightly reduced Pathseeker point cost
- Increased SPB550 Stiletto damage
- Hazelia speed increase
- Reduced Hazelia overheat dmg probability bonus

Margan:
- General point reduction for all hulls except the Omen
- Increased armor pen for 400mm and 600mm plasma ampoules
- Increased speed and range for 400mm and 600mm plasma ampoules
- R-900 Beacon Electronic Support Module point cost reduced to 5. You should be using this more :P.

Zaretian:
- Increased debuffs on the Ascendant (Sigh)
- Added radar range debuff on the Desolator
- Reduced Desolator speed
- Increased Galaxy base programming channels to 10
- Increased debuff chance for 80mm ammo
- Added more flavor text for some components since people like it

Biomatter:
- Biomatter DC repair speed and move speed increased
- Biomatter ships top speed increased except boil, cyst, lesion
- Increased Lesion point cost
- Very slightly reduced Lesion speed
- Reduced Canker point cost
- Changed Canker hull bonus to remove max range bonus, but buffed velocity error and position error changes.
- Light Spike Thrower and Spike Thrower changed to burst fire and ROF taken from main mod.
- Reduced range on light spike and medium spike
- Increased ROF on acid throwers
- Acid globules have increased crew damage
- Slightly reduced ROF on light blaster
- Reduced accuracy slightly on biomatter radars

Maps:
- Slightly optimized Grethosian wastes

Uppdatering: 9 okt, 2023 @ 5:35

- Fixed missing PAO-25

Uppdatering: 9 okt, 2023 @ 4:53

- Adjusted stats for most Biomatter stuff