Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Ape Society Amphitheatre PREPROD
Visar 91–100 av 161 poster
< 1 ... 8  9  10  11  12 ... 17 >
Uppdatering: 18 feb, 2024 @ 11:56

Added correct spawn points for battle mode on Forest map

Uppdatering: 18 feb, 2024 @ 11:29

Experimenting with Weapon flags on Pyretheum Sword Supreme version.

Uppdatering: 18 feb, 2024 @ 8:29

Big changes to new forest map. Changes include Large wooden tree house in the centre, extra foliage, tree platforms, drawbridges, dungeon, lighting, more access to the main platform, seige ladders, and fine detail to main tree house.

Uppdatering: 17 feb, 2024 @ 16:19

Updated Wraparound Glasses. Updated Cardano earrings. Updated Tophat. Imported 2h Katana. Imported 2h Mace.

Uppdatering: 14 feb, 2024 @ 19:53

Imported Flanged Mace and adjusted Invictus offset.

Uppdatering: 12 feb, 2024 @ 20:27

Imported Goggles and Ape into Gauntlet UI Armory and Character Customization. Added Name Strings to 4 scenes.

Uppdatering: 12 feb, 2024 @ 17:11

Reoriented Sawblade and Imported Sunglasses

Uppdatering: 11 feb, 2024 @ 20:33

scn_NewForrest map is now ready for testing. Oswin's Fall now has Navmesh thanks to DBT. Slight Adjustments on Beltran's Oasis. Major cleanup of maps no longer used. Rename of used maps to actual names. New names for server operators are are oswins_fall, bancrofts_ruin, aramis_quarry, and beltrans_oasis. Imported tas_visor mesh for apes. Imported final pyretheum textures. Imported and set cloth physics for merchant crests.

Uppdatering: 11 feb, 2024 @ 1:25

Added Pyretheum

Uppdatering: 10 feb, 2024 @ 20:28

Updated textures for craftsmans axe and Jarman's Escape, Rebalanced Jarman's escape.