Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Ape Society Amphitheatre PREPROD
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Update: Nov 16 @ 8:14pm

Testing alternate skin shader for dynamic ape fur swap.

Update: Nov 16 @ 7:01pm

Synchronizing XMLs

Update: Nov 16 @ 4:54pm

Testing Ape Fur Material Programmatic Overrides from external data.

Update: Nov 14 @ 6:30pm

Blueprinted Gear:
-Added Physics for Chiesa Shield
-Added Physics for Banana Buster Blade

Common Gear:
-Added tas_base_dagger_black
-Added Physics for Common Shield

Update: Nov 13 @ 9:00pm

Game Assets:
-Added Extract Statue Prefabs from Stadium Asset
-Added Extract Stairs Prefabs from Stadium Asset
-Added Extract Temple Prefabs from Stadium Asset
-Added Extract Column Prefabs from Stadium Asset

Infrastructure:
-Added Add optional mention to mod publishing script
-Added Add link to mod in discord announcement in mod publishing script

Scenes:
-Added Beltrans Oasis Loading Screen

Update: Nov 11 @ 4:30pm

Scenes:
-Beltrans Oasis: Fixed Wood Platform Gap in the Middle. Applied Physics to Temple portion of stadium.

Update: Nov 11 @ 4:24pm

Scenes:
-Beltrans Oasis: Fixed Wood Platform Gap in the Middle, Applied Physics to Stadium

Update: Nov 11 @ 1:26pm

Added "Ape Traits":
- tas_laser_eyes
- tas_cyborg_implant
- tas_jester_hat
- tas_rainbow_teeth
- tas_icicle
- tas_meerschaum_pipe
- tas_cigar_purple
- tas_kabuto
- tas_gold_grill
- tas_microphone

Added "Common Gear":
- Gold Tipped Spear
- Common Longsword

Added "Game Assets":
- Apply Cloth Weight Painting to Stadium Shade Cloths
- Sawblade

Added "Scenes":
- Beltrans Oasis

Update: Nov 10 @ 12:09pm

Updated Beltrans Oasis Scene. Updated tiki torch physics.

Update: Nov 9 @ 7:35am

Updated Beltrans Oasis Scene & Added custom Arena SFX.