XCOM 2
[WOTC] Sensible Wound Times for XCOM2
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更新于:7 月 17 日 上午 11:20
作者:BlackDog

Fixed minor copypaste error in eventlistener for units removed from play which wasn't triggering for evacced units properly.

更新于:7 月 16 日 下午 5:24
作者:BlackDog

Added an MCM option to allow in-mission healing/repairs to reduce wounds for SPARKs as well as normal soldiers.

更新于:2024 年 10 月 25 日 上午 11:24
作者:BlackDog

Added an MCM slider allowing cusotmization of the 'tactical healing reduces wounds' behaviour.

更新于:2024 年 8 月 25 日 下午 1:21
作者:BlackDog

Handle situations / missions where soldiers aren't removed from the mission through UnitRemovedFromPlay & thus don't fire the normal event.

更新于:2024 年 8 月 25 日 上午 9:31
作者:BlackDog

Adjusted eventlistener to listen for individual units being removed from play instead of at the endof the tactical mission, where a lot of other stuff is happening. Seems to be a much more robust method.

更新于:2024 年 8 月 24 日 下午 12:30
作者:BlackDog

Testing eventlistener with OnCleanupTactical instead of TacticalGameEnd

更新于:2024 年 8 月 3 日 上午 3:53
作者:BlackDog

Fix implemented for 'Tactical healing reduces wounds' functionality & implemented MCM support so users can turn it on & off in-game.

更新于:2024 年 6 月 26 日 下午 6:50
作者:BlackDog

Added support for in-mission healing to mitigate wound times. Set config toggle IGNORE_LOWEST_HP = True in XComGame.ini to enable.

更新于:2024 年 6 月 15 日 上午 8:20
作者:BlackDog

Fix for AML mod preview

更新于:2023 年 7 月 9 日 下午 7:09

Tweaked Min & Max values to fix a minor issue where soldiers right on the HP boundary (50% / 75% HP) could be given the wrong project times & therefore incorrect labels.