Crystal Project

Crystal Project

Final Fantasy Project Overhaul
Hiển thị 11-20 trong 568 mục
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Cập nhật: 11 Thg06 @ 3:30pm
bởi Flux

v3.21

White Mage
Cura: MP Cost 22 -> 18
Curaga: MP Cost 36 -> 32
Esuna: MP Cost 13 -> 16
Glare: MP Cost 38 -> 22
Holy: MP Cost 60 -> 50
Levitate: CT 16 -> 24
Reflect: MP Cost 25 -> 20

--

Black Mage
Fire: MP Cost 6 -> 5
Fira: MP Cost 20 -> 15
Firaga: MP Cost 40 -> 30
Blizzard: MP Cost 4 -> 3
Blizzara: MP Cost 16 -> 12
Blizzaga: MP Cost 32 -> 24
Thunder: MP Cost 8 -> 7
Thundara: MP Cost 24 -> 18
Thundaga: MP Cost 48 -> 37
Flare: MP Cost 60 -> 50
Freeze: MP Cost 48 -> 42
Burst: MP Cost 72 -> 62
Buff: Astral Fire: Now also raises physical damage by 10%
Buff: Umbral Ice: MP Cost -10% -> -20%
Buff: Umbral Ice: Now also reduces AP costs by 2
Buff: Astral Thunder: CT -10% -> -25%

--

Red Mage
Fleche: Is physical again. In the Labyrinth, Mystic Spell- its regular attack replacement- will now confer the properties of Fleche.

--

Arcanist:
Fear: MP Cost 14 -> 15
Curse: MP Cost 14 -> 15
Death: MP Cost 48 -> 40
Meltdown: MP Cost 48 -> 40

--

Blue Mage
Mind Blast: MP Cost 22 -> 18
Quasar: Potency 0/0/200/280 -> 0/0/200/320

--

Beastmaster
Fira BOM: MP Cost 28 -> 19
Blizzara BOM: MP Cost 20 -> 15
Thundara BOM: MP Cost 32 -> 24
Synced to Jobs

--

Materia User
Magic Materia: MP Costs brought down to White/Black Mage standards.
Magic Materia: Inherited their quirks from source jobs.
B: Target All: Now affects AP Costs too.
B: Absorb MP: Now affects AP Costs too.
Contain: G: Break: Is no longer once per fight
Double Cut: Scales w/ Str/Dex
Long Range: Scales w/ Str/Dex
Throw: Scales w/ Str/Dex

Cập nhật: 11 Thg06 @ 12:27am
bởi Flux

v3.2

Status
Regen: Recover 10 + 10% -> 10 + 12% Max HP per turn
Refresh: Recover 10 + 7% -> 5 + 5% Max MP per turn
Astra: No longer protects vs. Stop
Disease: Corrected description to 50% HP recovery
Confuse: No longer reduces stacks when receiving Physical attacks.
Confuse: No longer confers immunity.
Berserk: Reworked (Forced to repeat last action. Berserk actions available. Basic Attack Dmg +33%. Healing Given -75%. Cannot Defend.)

--

NPCs/Quests
Bear Greeter: Fixed an issue where she'd dunk you in the water.
Mysidian Labyrinth: Now only restricts physical. Untagged moves can be used!

--

Items/Gear
Silver Sword: AP Bonus On Turn -> On Attack +1
Gold Sword: AP Bonus On Turn -> On Attack +2
Diamond Sword: AP Bonus On Turn -> On Attack +2
Blood Sword: Attack +300 -> +250
Blood Sword: Lifesteal +15% -> +20%
Enhancer: Attack +300 -> +250
Enhancer: MP Return +25 -> +10
Blood Ruby: Now just applies Blood Weapon. It no longer stacks with the Passive.

--

Warrior
Bloodbath: Lifesteal +25% -> +20%

--

Red Mage
All Spells: CT 40 -> 32
Fleche: Is now tagged "Magic"
Fleche: Is now a basic attack

Red Mage as a main healer struggles to perform under pressure. I reduced its CT by one stage to help it out.

--

Dragoon
Jump: Description clarified
Reis' Wind: Potency changed to match new Regen
Dragonheart: Reraise Stacks x255 -> x4
Dragonheart: PP Cost 3 -> 2

--

Blue Mage
Angel Whisper: MP Cost 45 -> 36
Bad Breath: MP Cost 25 -> 20
Magnitude 8: MP Cost 56 -> 50
High Voltage: Stacks are now consumed per turn instead of when countering
High Voltage: Potency 0/0/80/150 -> 0/0/75/125

--

Archer
Wisp Form: Attack Penalty -25% -> -20%

--

Dark Knight
Dark Seal: Silence Rate 75% -> 100%
Blood Weapon: Lifesteal +10% -> +20%
Blaze of Glory: Renamed to "See You In Hell"

--

Mystic Knight
Astra: Also removes all debuffs
Skip: Astra: Also removes all debuffs

--

Samurai
Third Eye: Blade Shatter is now T0 potency (100/50/0/50)
Third Eye: Blade Shatter applies Power Up/Lucky x3 -> Power Up/Accuracy Up x3
Oka: Def Pierce 15% -> 20%
Combo: Oka: Def/Res Pierce 15% -> 20%
Masamune: Applies Haste/Regen x3 -> Haste/Cast Speed Up x3
Katana Mastery: While using a Katana: +10% Crit Dmg -> +15% Crit Resist
Shirahadori: Reworked ("Third Eye" counter can't miss & also applies: Accuracy Up x3)

Emphasizing their defense a bit more, and reigning in some of their overwhelming power & support.

--

Time Mage
Old: MP Cost 10 -> 15
Comet: MP Cost 22 -> 20
Stop: MP Cost 35 -> 20
Quick: MP Cost 45 -> 40
Dispelga: MP Cost 30 -> 25
Meteor: Potency 0/0/320/320 -> 0/0/250/400
Meteor: MP Cost 75 -> 65

--

Dancer
Counter: Duet: Renamed to Contradance

--

Berserker
Charge: Potency 150/100/0/50 -> 125/75/0/50
Charge: Phys Var +33% -> +15%
Skull Bash: Inflicts Daze x4 -> Magic Down x4
Battle Cry: No longer Interrupts
Battle Cry: Now inflicts: Demotivated x1
Full Charge: Phys Var +33% -> +15%
Crushdown: Phys Var +33% -> +15%
Steely: DoT damage taken -50% -> -25%

--

Beastmaster:
Speechless: Silence 75% -> 100%
Heartseeker: Death Sentence 75% -> 100%
Phalanx: Synced to Paladin

Cập nhật: 28 Thg04 @ 4:12pm
bởi Flux

v3.191

General: Difficulties have been re-labeled and descriptions re-written for clarity

--

Status
Evade Up: Evade +15% -> +20%
Evade Down: Evade -15% -> -20%
Accuracy Up: Accuracy +15% -> +20%
Accuracy Down: Accuracy -15% -> -20%
Critical Up: Crit Rate +15% -> +20%
Disease: Reworked (Healing Taken -50%. Disables Regen/Lifesteal)
MP Leak: Bosses are now immune to it universally
Petrify: Bosses are now immune to it universally

--

NPCs/Quests
Big Spekkio: No longer gives consumables for defeating his Frog form. This is for randomizer compatibility.
Bear Greeter: Moved for Gargoyle's Green Mage mod
River Cat's Ego: Added a Home Point
River Cat's Ego: Added an escape Teleporter

--

Warrior
General: Phys scales with Str/Dex
General: Tree altered
Spirit Break: Reworked into Sentry Strike (8 AP. 2 CD. Attack and then Defend. +25% Threat Gain)
Skip: Defend: Defend Status Reworked (Defense/Resist +100%. Vit +100%. AP Gain on Damaged: -3)

--

Monk
Tornado Kick: Confuse Rate 65% -> 100%
Tornado Kick: Confuse Stacks x2 -> x3
Vacuum Wave: AP Damage Rate 2% -> 3% of damage
Aura Blast: Is now non-elemental
Aura Blast: Now grants 6 AP
Aura Blast: CD 6 -> 4

--

Thief
Stone Toss: Accuracy Bonus -5% -> -0%
Eye Gouge: Blind Rate 75% for x2 -> 100% for x2
Sleep Bomb: Sleep Rate 75% for x3 -> 100% for x3
Backstab: Damage vs. Sleep 25% -> 33%

--

Black Mage
Spell Forms: Base Stacks x2 -> x3

--

Dragoon
Cherry Blossom: DoT Stacks x8 -> x6

--

Blue Mage
Goblin Punch: Reworked (4 MP. Deal Magic dmg equivalent to a phys attack with +50% variance and 100% threat gain. Ignores reflect.)
1000 Needles: Damage is now capped at 100/Hit
Black Hole: Now targets enemies only.
Quasar: DoT Stacks x8 -> x4
Studious: Reworked into Azure Acuity (On Turn 1, no HP/MP/AP costs. Enabled: "Scan")
Azure Masochist: Reworked (+100% MDef at full HP)

--

Arcanist
Sleepel: Sleep Rate 75% -> 100%
Fog: Silence Rate 75% -> 100%
Hold: Paralyze Rate 75% -> 100%

--

Paladin
Cleansing Strike: DoT Stacks x8 -> x6
Hallowed Bolt: Silence Rate 75% -> 100%

--

Ninja
Counter: Abandon: No longer fires while under Evade Up
Counter: Abandon: Evade Up Stacks x1 -> x2

--

Samurai
Fuga: MP Cost 20 -> 15
Gekko: MP Cost 20 -> 25
Oka: MP Cost 20 -> 15
Murakumo: Damage Based on Max HP 25% -> 33%
Murakumo: Damage Rate vs. Float 100% -> 50%

Encouraging Fuga and Oka through substantial discounts. Gekko nerf was pretty necessary.

--

Time Mage
Swap: Can no longer be used during Combo: Gekko
Swap: AP Cost 12 -> 10
Swap: CD 2 -> 0

--

Bard
Hastemarch: Can no longer be used during Combo: Gekko
Hastemarch: AP Cost 12 -> 10
Hastemarch: CD 2 -> 0

Cập nhật: 25 Thg02 @ 11:44pm
bởi Flux

Still v3.19

Another set of hotfixes:

- Jade Cavern Seal Exchange synced with Big Gacha.

- You can now buy the following at Big Gacha: Midan Metal Axe, Morph Crown, Hypno Crown, Grimoire Togail

- Bounds fixed for Scarm 1 and Magimaster

Cập nhật: 23 Thg02 @ 11:44pm
bởi Flux

Still v3.19

The file didn't quite update correctly, just making sure it goes through.

Cập nhật: 23 Thg02 @ 11:43pm
bởi Flux

Still v3.19

Some minor hotfixes to Grand Cross and Supernova for better accuracy to FF9 and FF7 respectively.

Cập nhật: 23 Thg02 @ 3:02pm
bởi Flux

Still v3.19

Hotfix to HP Absorb/MP Absorb/All Materia to allow them to work in the Labyrinth.
This will have the side effect of them being unusable during Silence but this use case is more important.

Cập nhật: 16 Thg02 @ 10:40am
bởi Flux

v3.19

Status
General CC: You can no longer stack Sleep/Paralyze/Stop/Petrify. You can still stack Blind/Silence on them
Burn: Phys Dmg Given -5% -> -10%
Sap: Damage Taken +5% -> +10%
Frostbite: Turn Speed -5% -> -10%
Pain: Reworked (8% DoT. Crit Dmg Given -10%)
MP Leak: DoT 5 + 5% -> 5 + 8% of Max MP

--

Enemies/Bosses
Skill: All -Spore Skills: These are now universally Earth element.
Garula: Lowered DoT resistance even further.

--

Monk
Aura Blast: Altered description to show Main Job requirement

--

Arcanist
Shock: Renamed to Discharge

--

Blue Mage
Goblin Punch: Threat Gain +33% -> +25%
Reflect???: MP Cost 25 -> 20

--

Dark Knight
Broken: PDef -15% -> -10%

Bringing in-line with Holy/Flare Saber.

--

Mystic Knight
General: Tree altered
New Skill: Valiance (25 MP, 32 CT, Party Apply: Resist x4)
Counter: Shell: Renamed to Counter: Valiance
Counter: Valiance: New animation!
Judged: MPen -15% -> -10%
Seared: MDef -15% -> -10%

For being an anti-magic specialty tank, Mystic Knight lacking the basic magic defense buff was pretty glaring.
Slight nerfs to Holy/Flare Saber, they were still a smidge too strong.

Cập nhật: 15 Thg02 @ 12:49am
bởi Flux

v3.18

Enemies/Bosses
Barbariccia II: Altered stats
Barbariccia II: Altered kit
Barbariccia II: Is no longer Unfocused (except for Ray)
Barbariccia II: Is no longer En-Aero'd
Bound Dragoon: Altered stats
Firemane: Altered stats

I've changed the dynamic of the Barbariccia II fight pending a complete redesign. Firemane was nerfed to be slightly more forgiving if you go at him out of order.

--

Black Mage
General: Corrected unintended potencies and MP costs

Cập nhật: 8 Thg02 @ 4:06pm
bởi Flux

v3.17

Status
Miasma: Fixed a bug where DoT potency was 8%. It is now 12% as the description states
Moogle: Is now mutually exclusive with Mini
Mini: Is now mutually exclusive with Moogle

--

Items/Gear
General: Consumables no longer double up their sounds

--

Dragoon
Reis' Wind: Base Healing 25 -> 10 (matching new Regen values)

--

Dark Knight
General: Fixed a bug where the overworld sprite was missing for male DRK