Left 4 Dead 2

Left 4 Dead 2

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更新于:5 月 25 日 上午 8:03
作者:failzz

* Removed shove FOV cvar tweaks for Hunter/Jockey
* Adjusted tiebreaker bonus to scale based on the map number
* Adjusted timing for onslaught events and slightly optimized function
* Adjusted relax threshold for c14m1
* Survivors who are killed while hanging from a ledge can no longer be defibbed
* Survivors who die from a high fall can no longer be defibbed

更新于:2024 年 10 月 5 日 上午 6:22
作者:failzz

* Molotovs will now explode after 2s if they are above 128 units from the ground. If they are within 128 units they will continue their falling trajectory as normal.

更新于:2023 年 12 月 23 日 上午 3:38
作者:failzz

Fixes

更新于:2023 年 12 月 14 日 上午 3:44
作者:failzz

Bunch of optimizations & tweaks

更新于:2023 年 12 月 2 日 上午 8:09
作者:failzz

* Improvements to stuckwarp failsafe (should be better at picking spots that will not result in the player getting stuck again)
* Improvements to gauntlet event functions. Mob rate will now cycle instead of only gradually getting less intense, and will have a more "wave" type effect
* Damage dropoff for Snipers is now handled via vscript instead of weapon files
* Other adjustments

更新于:2023 年 11 月 22 日 下午 3:30
作者:failzz

* Iimprovements to stuckwarp failsafe checks

更新于:2023 年 11 月 21 日 下午 6:31
作者:failzz

* Improvements to stuckwarp failsafe

更新于:2023 年 11 月 19 日 下午 12:55
作者:failzz

* Bugfix

更新于:2023 年 11 月 19 日 上午 4:52
作者:failzz

* Various fixes and improvements

更新于:2023 年 11 月 16 日 下午 4:09
作者:failzz

* Improved stuckwarp failsafe