RimWorld
Ankha Race
Hiển thị 1-10 trong 27 mục
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Cập nhật: 12 Thg09 @ 9:41am

[Auto-generated text]: Update on 9/12/2025 11:41:11 AM.

V1.2.7

Adjust layer offset of eyes so they draw behind hair instead of in front of hair.

Cập nhật: 23 Thg08 @ 3:23pm

[Auto-generated text]: Update on 8/23/2025 5:23:30 PM.

V1.2.6:
- Ankha should now sometimes appear in Odyssey Space factions

Cập nhật: 17 Thg07 @ 2:45pm

[Auto-generated text]: Update on 7/17/2025 4:45:47 PM.

V1.2.5:

- Race setting for enabled meditation focii

Cập nhật: 11 Thg07 @ 4:32pm

[Auto-generated text]: Update on 7/11/2025 6:32:09 PM.

V1.2.4:
- More integration with Anomaly and Odysey starting scenarios/player factions

Cập nhật: 11 Thg07 @ 4:28pm

[Auto-generated text]: Update on 7/11/2025 6:28:23 PM.

V1.2.3:
- Pawnkind xenotype restrictions

Cập nhật: 11 Thg07 @ 3:27pm

[Auto-generated text]: Update on 7/11/2025 5:27:42 PM.

V1.2.2:

- Ankha are now valid starting pawns for the Anomaly Scenario
- Ankha are now valid starting pawns for the Odyssey Gravship Scenario

Cập nhật: 11 Thg07 @ 9:02am

[Auto-generated text]: Update on 7/11/2025 11:02:15 AM.

V1.2.1
- Update HAR dll reference
- Recompile
- Reduce Mod size by removing Harmony Package from the source folder
- Add missing LoadAfter for better mod sorting

Cập nhật: 16 Thg06 @ 8:24am

[Auto-generated text]: Update on 6/16/2025 10:24:20 AM.

V1.2.0

- Updated to RimWorld 1.6 unstable

Cập nhật: 12 Thg05, 2024 @ 7:35pm

[Auto-generated text]: Update on 5/12/2024 9:35:14 PM.

V1.1.2:

- Head offset adjustment

Cập nhật: 11 Thg05, 2024 @ 6:33pm

[Auto-generated text]: Update on 5/11/2024 8:33:19 PM.

v1.1.1:

removed Wild Man replacer as too much about that pawn kind is hard coded to that specific def in the base game