RimWorld

RimWorld

Ankha Race
Viser 1–10 av 27 bidrag
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Oppdatering: 12. sep. @ 9.41

[Auto-generated text]: Update on 9/12/2025 11:41:11 AM.

V1.2.7

Adjust layer offset of eyes so they draw behind hair instead of in front of hair.

Oppdatering: 23. aug. @ 15.23

[Auto-generated text]: Update on 8/23/2025 5:23:30 PM.

V1.2.6:
- Ankha should now sometimes appear in Odyssey Space factions

Oppdatering: 17. juli @ 14.45

[Auto-generated text]: Update on 7/17/2025 4:45:47 PM.

V1.2.5:

- Race setting for enabled meditation focii

Oppdatering: 11. juli @ 16.32

[Auto-generated text]: Update on 7/11/2025 6:32:09 PM.

V1.2.4:
- More integration with Anomaly and Odysey starting scenarios/player factions

Oppdatering: 11. juli @ 16.28

[Auto-generated text]: Update on 7/11/2025 6:28:23 PM.

V1.2.3:
- Pawnkind xenotype restrictions

Oppdatering: 11. juli @ 15.27

[Auto-generated text]: Update on 7/11/2025 5:27:42 PM.

V1.2.2:

- Ankha are now valid starting pawns for the Anomaly Scenario
- Ankha are now valid starting pawns for the Odyssey Gravship Scenario

Oppdatering: 11. juli @ 9.02

[Auto-generated text]: Update on 7/11/2025 11:02:15 AM.

V1.2.1
- Update HAR dll reference
- Recompile
- Reduce Mod size by removing Harmony Package from the source folder
- Add missing LoadAfter for better mod sorting

Oppdatering: 16. juni @ 8.24

[Auto-generated text]: Update on 6/16/2025 10:24:20 AM.

V1.2.0

- Updated to RimWorld 1.6 unstable

Oppdatering: 12. mai 2024 @ 19.35

[Auto-generated text]: Update on 5/12/2024 9:35:14 PM.

V1.1.2:

- Head offset adjustment

Oppdatering: 11. mai 2024 @ 18.33

[Auto-generated text]: Update on 5/11/2024 8:33:19 PM.

v1.1.1:

removed Wild Man replacer as too much about that pawn kind is hard coded to that specific def in the base game