RimWorld

RimWorld

Ankha Race
Visar 1–10 av 27 poster
< 1  2  3 >
Uppdatering: 12 sep @ 9:41

[Auto-generated text]: Update on 9/12/2025 11:41:11 AM.

V1.2.7

Adjust layer offset of eyes so they draw behind hair instead of in front of hair.

Uppdatering: 23 aug @ 15:23

[Auto-generated text]: Update on 8/23/2025 5:23:30 PM.

V1.2.6:
- Ankha should now sometimes appear in Odyssey Space factions

Uppdatering: 17 jul @ 14:45

[Auto-generated text]: Update on 7/17/2025 4:45:47 PM.

V1.2.5:

- Race setting for enabled meditation focii

Uppdatering: 11 jul @ 16:32

[Auto-generated text]: Update on 7/11/2025 6:32:09 PM.

V1.2.4:
- More integration with Anomaly and Odysey starting scenarios/player factions

Uppdatering: 11 jul @ 16:28

[Auto-generated text]: Update on 7/11/2025 6:28:23 PM.

V1.2.3:
- Pawnkind xenotype restrictions

Uppdatering: 11 jul @ 15:27

[Auto-generated text]: Update on 7/11/2025 5:27:42 PM.

V1.2.2:

- Ankha are now valid starting pawns for the Anomaly Scenario
- Ankha are now valid starting pawns for the Odyssey Gravship Scenario

Uppdatering: 11 jul @ 9:02

[Auto-generated text]: Update on 7/11/2025 11:02:15 AM.

V1.2.1
- Update HAR dll reference
- Recompile
- Reduce Mod size by removing Harmony Package from the source folder
- Add missing LoadAfter for better mod sorting

Uppdatering: 16 jun @ 8:24

[Auto-generated text]: Update on 6/16/2025 10:24:20 AM.

V1.2.0

- Updated to RimWorld 1.6 unstable

Uppdatering: 12 maj, 2024 @ 19:35

[Auto-generated text]: Update on 5/12/2024 9:35:14 PM.

V1.1.2:

- Head offset adjustment

Uppdatering: 11 maj, 2024 @ 18:33

[Auto-generated text]: Update on 5/11/2024 8:33:19 PM.

v1.1.1:

removed Wild Man replacer as too much about that pawn kind is hard coded to that specific def in the base game