RimWorld
Ankha Race
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Aggiornamento: 12 set, 9:41

[Auto-generated text]: Update on 9/12/2025 11:41:11 AM.

V1.2.7

Adjust layer offset of eyes so they draw behind hair instead of in front of hair.

Aggiornamento: 23 ago, 15:23

[Auto-generated text]: Update on 8/23/2025 5:23:30 PM.

V1.2.6:
- Ankha should now sometimes appear in Odyssey Space factions

Aggiornamento: 17 lug, 14:45

[Auto-generated text]: Update on 7/17/2025 4:45:47 PM.

V1.2.5:

- Race setting for enabled meditation focii

Aggiornamento: 11 lug, 16:32

[Auto-generated text]: Update on 7/11/2025 6:32:09 PM.

V1.2.4:
- More integration with Anomaly and Odysey starting scenarios/player factions

Aggiornamento: 11 lug, 16:28

[Auto-generated text]: Update on 7/11/2025 6:28:23 PM.

V1.2.3:
- Pawnkind xenotype restrictions

Aggiornamento: 11 lug, 15:27

[Auto-generated text]: Update on 7/11/2025 5:27:42 PM.

V1.2.2:

- Ankha are now valid starting pawns for the Anomaly Scenario
- Ankha are now valid starting pawns for the Odyssey Gravship Scenario

Aggiornamento: 11 lug, 9:02

[Auto-generated text]: Update on 7/11/2025 11:02:15 AM.

V1.2.1
- Update HAR dll reference
- Recompile
- Reduce Mod size by removing Harmony Package from the source folder
- Add missing LoadAfter for better mod sorting

Aggiornamento: 16 giu, 8:24

[Auto-generated text]: Update on 6/16/2025 10:24:20 AM.

V1.2.0

- Updated to RimWorld 1.6 unstable

Aggiornamento: 12 mag 2024, 19:35

[Auto-generated text]: Update on 5/12/2024 9:35:14 PM.

V1.1.2:

- Head offset adjustment

Aggiornamento: 11 mag 2024, 18:33

[Auto-generated text]: Update on 5/11/2024 8:33:19 PM.

v1.1.1:

removed Wild Man replacer as too much about that pawn kind is hard coded to that specific def in the base game