Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Dynamic Music (Base)
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更新于:2023 年 6 月 25 日 上午 1:59

2.1.1

- added worldGlobals.DMDisable and worldGlobals.DMEnable functions to disable and enable dynamic music

更新于:2023 年 6 月 24 日 上午 5:57

2.1.0

- dynamic music type changed back to "Fight"

- default dynamic music is now disabled if mod's dynamic music is enabled on the level

更新于:2023 年 6 月 21 日 上午 4:33

2.0.0

- added "transitional" ("trans") music type
When "trans" music type is used:
- score check period is set to 1 second (if the next music is more intense it'll change almost immediately, if it's less intense then the current one will play for at least 3 seconds)
- music can change at any point (previously on set delays, usually 4 seconds)
- new music will start playing from the same offset as the currently playing one (so transition is usually less noticeable)

- dynamic music type is now "War" instead of "Fight" (because "Fight" sometimes starts playing from a random delay if I'm correct)

- raycast modifier changed from 0.75 to 0.85
Note: now if the enemy doesn't see the player their score is lowered a bit less now)

更新于:2023 年 6 月 9 日 下午 1:09

1.1.1
- added worldGlobals.bDMEnabled variable to enable/disable dynamic music

Note: setting this variable only works in level scripts if you wish to disable/enable it at some point in your level, it does NOT work in the in-game console.

更新于:2023 年 5 月 24 日 上午 5:38

1.1.0
- distance modifier is now calculated and applied to each enemy (previously average distance)
- average enemy distance modifier removed

更新于:2023 年 5 月 20 日 上午 8:35