Garry's Mod

Garry's Mod

Clientside Hitreg
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更新于:10 月 7 日 下午 6:20
作者:wget

fix infinite loop caused by weird addons

更新于:5 月 14 日 上午 12:20
作者:wget

fix null ent error

更新于:2 月 5 日 上午 4:45
作者:wget

CTakeDamageInfo:Set/GetWeapon was added in dev branch version 2025.01.15

idk what the implications of this are yet but for now all clhr does with it is preserve its value for client-registered hits (like with the other properties of CTakeDamageInfo)

更新于:2023 年 10 月 11 日 下午 7:25

fixed a lua error that happens when shot target is somehow behind the shooter

更新于:2023 年 9 月 26 日 下午 10:00

- added new hooks CLHR_PreShouldApplyToBullet(ply, data) and CLHR_PostShouldApplyToBullet(ply, trace, dmginfo) for compatibility purposes
- fixed a potential exploit with clhr_subtick that lets cheaters set whatever shootpos they want

更新于:2023 年 9 月 26 日 上午 9:00

- added a new cvar clhr_subtick which simulates subtick hitreg https://youtu.be/rCLgx5wj4zk (please don't use this feature in public servers)
- tried to fix some weird bug with zero-damage arccw weapons

更新于:2023 年 5 月 24 日 下午 3:40

fixed a lua error that happens when the first ever hit message that the server receives from the client arrived too early

更新于:2023 年 5 月 23 日 下午 9:30

instead of suppressing the shot entirely, now only disables lag compensation for shots that have a tick count that's lower than the last shot's tick count

更新于:2023 年 5 月 23 日 下午 9:00

- tolerance checks now take client interp settings into account
- tweaked some clhr_printshots debug messages

更新于:2023 年 5 月 22 日 上午 9:00

- added a new cvar clhr_nofirebulletsincallback which stops Entity:FireBullets from firing a new bullet when executing the callback function of a client-registered hit
- added an option to set a CLHR_Disabled field in a swep table to disable clientside hitreg for certain weapons
- shotgun hits are now merged into a single net message instead of one for each pellet
- fixed EntityFireBullets hooks with non-string identifiers not being run