Barotrauma
Enhanced Armaments Fuel for the Fire Expansion
Mostrando 21-30 de 178 aportaciones
< 1  2  3  4  5 ... 18 >
Actualización: 29 MAR a las 11:25 a. m.

Changed:

- Skill requirements adjusted for each class and grade of weapon, such as Renegade weapons are able to be wielded effectively by less-skilled individuals, but Coalition weapons require a little more dicipline.

- Skill requirements are now accurate to when the weapon will work at peak efficiency.

Actualización: 16 MAR a las 8:37 a. m.

Added:

- Noise-Cancelling headphones. Same performance as standard, except everything sounds a room away.

- High-Speed Scooter, a large variant of the scooter with a larger speed increase. Use with caution with slipsuits, whiplash is very real.

Changed:

- Some Sprite fixes and changes

Fixed:

- Diving Suits over Vests.
Couldn't make it come straight from the locker, but you will always drop your vest when attempting to put on a Diving Suit from your hands or the ground.

- Grenades and Ammo should fit in the Load Bearing Rig fine.

Actualización: 9 MAR a las 2:15 p. m.

(Basically) No more partial crafting

Changed:

- All recipes no longer require partial materials, except in the case of Prototype USB sticks and Weapon Parts, as those are intended to be partially used.

- Magazines made in batches can no longer be reloaded individually, instead requiring a 1:1 of the batch.

- Magazines that are less of a material do not deconstruct into partial materials, instead outputting none.

Actualización: 5 MAR a las 5:31 p. m.

Added:

- Peculiar Guitar, a Misc item.

Actualización: 23 FEB a las 9:30 a. m.

Somehow, some way, damage multipliers were screwed up on some of the weapons.

Fixed:

- Damage Mults having incorrect tags

Known Issues:

- Me

Actualización: 23 FEB a las 8:31 a. m.

Added:

- Basics of CQC, a vintage "Gauntlet" variant that gives full-body resistance to the wearer, but lacks any other defensive qualities.

Fixed:

- Some wearables were improperly tagged, making them not able to spawn naturally.

Actualización: 20 FEB a las 11:36 a. m.

Fixed:

- Minor skill/protection disparity between Style 1 & 2 Medic Fatigues.

Actualización: 17 FEB a las 1:19 p. m.

Fixed:

- Hopefully fixed the Bandage Gauntlets lag spike after fixing the legacy identifier (That it never told me was a legacy identifier.)

Actualización: 16 FEB a las 10:49 a. m.

Fixed:

- Svoloch taking more than one magazine, as it had some residual code from back when it took individual rounds.

Actualización: 6 FEB a las 4:51 p. m.

Fixed:

- Formal Complaint will now set off 40mm, instead "Dudding" them. I don't know how this happened, but it's fixed.