Crusader Kings III

Crusader Kings III

Dark Ages
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Opdatering: 8. maj kl. 14:44

Version 2.11 (08/05/2025)


- Finished coding an event pool for landless adventurers
- The Second of a landless character now gives bonuses to the player skills between 1 and 3 points, based on aptitude
- For Nomads, reduced the bonuses given by artifacts related with Fertility and Herd growth
- For Nomads, Herd will decrease in the different Zuds plus Severe Droughts
- Reduced Tributary Taxes
- Reduced bonus for Nomads of MaA maintenance
- Reduced agressiveness of AI Nomads
- Increased value of war cooldown period for Nomads
- Fixed raiding outcomes for nomads (were giving much bigger values of herd than reported)
- Risk of murder events for Nomads with High dread is reduced to 20% of normal setting
- Fixed culture change costs to be more in line with previous versions of Dark Ages (!)
- Addressed the unbalanced numbers of herd through two events that might happen to Nomads (%)
- Coded a game rule to opt out of the herd control events
- Fixed a wrong set of bonuses for a generated character type
- @TheLoneWanderer was a really helping hand this week with all the changes and tweaks. A Big THANK YOU!
- Updated all language files (*)

(!) - 1.16 calculates culture change costs very differently from previous versions of the game
(%) - One of them *significantly* reduces herd size. The other is more lenient on its effects
(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Polish, German, Chinese and Russian translations. I don't have a clue how update they are


Enjoy!

Opdatering: 3. maj kl. 10:12

Hotfix 3 (03/05/2025)


- Viziers and all the other diarchies can again be appointed normally, if by appointment
- Updated all language files (*)

Opdatering: 2. maj kl. 8:07

Hotfix 2 (02/05/2025)

- Continued coding an event pool for landless adventurers (60%)
- Included vanilla game rules from latest DLC
- Reverted the inclusion of MBI in DA to see if mongol migration is now performed without issues
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Polish, German, Chinese and Russian translations. I don't have a clue how update they are

Opdatering: 29. apr. kl. 14:14

***HOTFIX***

- Mongol MaA regiments now have the correct size

Opdatering: 29. apr. kl. 10:30

Version 2.10 (29/04/2025)

- Continued coding an event pool for landless adventurers (60%)
- Integrated with CK3 v1.16
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Polish, German, Chinese and Russian translations. I don't have a clue how update they are

Opdatering: 25. apr. kl. 4:34

Version 2.09 (25/04/2025)

- Continued coding an event pool for landless adventurers (40%)
- Dragons cannot be killed in purges anymore (!)
- Updated all language files (*)



(!) - For users of AGOT, of course!
(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Opdatering: 18. apr. kl. 4:28

Version 2.08 (18/04/2025)

- Fixed costs of Bellum Justum Perk
- Fixed a custom Culture Title (Rex, for independent administrative)
- Fixed a bug related with lack of Domain bonus from Regencies
- Changed default option of Game Rule regarding Provision's upkeep
- Started coding an event pool for landless adventurers (20%)
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Opdatering: 11. apr. kl. 4:25

Version 2.07 (11/04/2025)

- Added two new entries to locs that were forgotten in last update revision of how I implement changed locs in all localizations (was only in english in the previous version)

Opdatering: 11. apr. kl. 4:13

Version 2.06 (11/04/2025)

- Added two new entries to locs that were forgotten in last update revision of how I implement changed locs (!)
- Added a missing opinion penalty about the central character in the event "Losing Face" to make sense from a narrative perspective
- Improved slightly the grammatic of a follow up event to the event "The Annals of History"
- Turned the trait "Gluttonous" more... palatable
- Updated all language files (*)



(!) - Many thanks to @Hunter that has a sharp eye to catch all the mistakes I make (keep up with me, in all probability I was born with the Slow trait)
(*) - The language displayed is always English except for Spanish that has now an updated internal translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Opdatering: 4. apr. kl. 2:54

Version 2.05 (04/04/2025)

- Fixed a mismatched trait name in tooltip of event "Political Savvy"
- Fixed a coloured text in event "Rulership Validated"
- Fixed a coloured text in event "Rulership Discredited"
- Lifestyle XP modifier rule now has a description for 250%
- Reworked how the modified rules locs are accessed and stored
- Fixed Bellum Justum perk effect on CB costs. Should be giving 25% CB cost reduction, not 75% as it was giving
- Landless Adventurers cannot corrupt the Realm anymore
- First character of a campaign now is never infertile (unless he/she has the Trait Infertile)
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are