NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Marduk Clan Collective
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Uppdatering: 26 sep @ 13:23

Update 1.71

Fixed S-21 Eclipse Engine VFX Error
Nanshe-class Escort Carrier craft arming speed increased (0-0.3)
Nanshe-class Escort Carrier craft deck traversal speed (0-0.2)
Nanshe-class Escort Carrier craft spacecraft repair rate (0-0.2)
Assur-class Fleet Carrier craft arming speed increased (0-0.5)
Assur-class Fleet Carrier craft deck traversal speed (0-0.3)
Assur-class Fleet Carrier craft arming speed increased (0-0.3)

Uppdatering: 26 sep @ 8:08

Update 1.7

Removed access to some vanilla components
-Large DC Locker
-Reinforced DC Locker
-Small DC Locker
-Missile Programming Bus
-Missile Programming Bus Array

Added custom alternatives to removed components
-Large DC Locker
-Reinforced DC Locker
-Small DC Locker
-Missile Programming Bank

Added Advanced Gun Plotting Network
Added Advanced Gun Plotting Complex
Added Large Internal Armour Plate
Added Small Internal Armour Plate
Added DSM-500 Mobility Drive

Removed all custom Berthings
Increased Large DC Storage restore count (6-8)

Changed DC Team Locker to Elite DC Team Locker
-Increased Functioning Threshold (10-30)
-Increased Damage Threshold (15-30)
-Increased Team Movement Speed (0.5-1)
-Increased Team Repair per Tick (0.2-0.3)
-Can now use Restores

Changed DC Team Complex to Elite DC Team Complex
-Increased Functioning Threshold (20-60)
-Increased Damage Threshold (30-40)
-Increased Team Movement Speed (0.5-1)
-Increased Team Repair per Tick (0.2-0.3)
-Can now use Restores

Fixed Assur-class Fleet Carrier C4 mount unmasking
Tightened all hull volume values


Increased Large Ammunition Elevator gun reload buff (0.2-0.3)
Increased Large Ammunition Elevator tube reload buff (0.2-0.3)

Changed SBMSR-750 'Lulal' to SBMSR-500 'Lulal'
-Reduced Max Range (7.5-5km)
-Reduced Radiated Power (2250-1750)
-Reduced Gain (35-30)
-Increased Sensitivity (-37 - -30)

Changed MSR-1000 'Nindara' to MSR-750 'Nindara'
-Reduced Max Range (10-7.5km)
-Reduced Radiated Power (5500-3500)
-Reduced Gain (40-35)
-Increased Sensitivity (-36.5 - -32)

Changed FBSR-1300 'Uras' to FBSR-1000 'Uras'
-Reduced Max Range (13-10km)
-Reduced Radiated Power (7250-4500)
-Reduced Gain (70-35)
-Increased Sensitivity (-37.5 - -32)

Changed OSR-2000 'Ashur' to OSR-1500 'Ashur'
-Reduced Max Range (20-15km)
-Reduced Radiated Power (5000-3200)
-Reduced Gain (50-25)
-Increased Sensitivity (-37.5 - -34)

Increased Kishar-class Strike Cannon hull cost (125-375)

Decreased C2 Flak Cannon, Nirah muzzle spread (0.75-0.4)

Increased 600mm HE component damage (280-350)
Increased 600mm HE ray count (8-10)
Increased 600mm HE-HV component damage (180-270)
Increased 600mm HE-HV ray count (2-3)
Increased 600mm HESC component damage (210-350)
Increased 600mm HESC ray count (3-5)

To Do Later:

Add Spinal LRT/EWR/Illum system

Uppdatering: 26 aug @ 6:35

Update 1.57

Added C2 S1 Missile Turret, Gula outside limits firing capability
Increased C2 S1 Missile Turret, Gula cell count (42-84)
Fixed C1 Casemate, Kusu mounting rotation (How did that happen, when did that happen)

Increased C4 Gun, Enten reload time (1-2.5sec)

Increased SBMSR-750 'Lulal' SNR (1-3)
Increased MSR-1000 'Nindara' SNR (-2.0 - 1.0)
Increased MSR-1000 'Nindara' Aperture (25-35)
Decreased MSR-1000 'Nindara' Noise Filtering (0 - -1.5)
Increased MSR-1000 'Nindara' Burnthrough Power Multiplier (15-25)
Increased MSR-1000 'Nindara' Burnthrough Damage Probability (0.15-0.3)
Increased FBSR-1300 'Uras' Aperture (37-45)
Decreased FBSR-1300 'Uras' Noise Filtering (0 - -0.5)

Uppdatering: 19 jul @ 3:31

Update 1.565

Decreased C4 Gun, Enten Reload Time (4-1sec)
Decreased C3 Gun, Laguda Time Between Muzzles (0.5-0.33sec)
Fixed C2 S1 Missile Turret, Gula Base rendering

Uppdatering: 16 jul @ 15:18

Marduk Update 1.56

Applied 600mm HE Shell Component Damage value
Fixed C4 Heavy Flak Cannon, Tashmetu FCR
Decreased C4 Heavy Flak Cannon, Tashmetu On Target Angle (5-2deg)
Decreased 435mm Heavy Shrapnel Shell Armour Penetration (28-22cm)
Decreased 435mm Heavy Shrapnel Shell Armour Damage Radius (0.5-0.1m)
Decreased 435mm Heavy Shrapnel Shell Crew Vulnerability Multiplier (1-0.6)
Decreased 435mm Heavy Shrapnel Shell Ray Angle (20-15deg)
Decreased 435mm Heavy Shrapnel Shell Ray Count (36-12)

Uppdatering: 16 jul @ 9:49

Updated to 1.55:

Increased 75mm Shell Ray Angle (10-20deg)
Decreased 100mm HEDP Shell Ray Count (7-3)
Increased 100mm HEDP Shell Component Damage (30-45)
Increased 200mm HE Shell Ray Angle (15-20deg)
Increased 200mm HE Shell Component Damage (60-87.5)
Decreased 200mm HE-HV Shell Ray Angle (15-5deg)
Decreased 200mm HE-HV Shell Ray Count (5-2)
Increased 200mm HE-HV Shell Component Damage (40-80)
Increased 600mm HE Shell Ray Angle (15-40deg)
Reduced 600mm HE Shell Component Damage (420-280)
Reduced 600mm HE-HV Shell Ray Angle (20-5deg)
Reduced 600mm HE-HV Shell Ray Count (10-2)
Reduced 600mm HE-HV Component Damage (220-180)
Reduced 600mm HESC Shell Ray Angle (25-5deg)
Reduced 600mm HESC Shell Ray Count (14-3)

Uppdatering: 3 jul @ 7:13

Hotfix:

Fixed C4 Heavy Flak Cannon, Tashmetu not leading targets
Reduced 435mm Flak Shell AoE hit chance (100%-60%)

Uppdatering: 28 jan @ 10:52

Hotfix:

Patch for carrier AI issue

Uppdatering: 27 jan @ 1:40

Fix failed, rollback

Uppdatering: 27 jan @ 1:33

Fix testing