NEBULOUS: Fleet Command 네뷸러스: 플릿 커맨드

NEBULOUS: Fleet Command 네뷸러스: 플릿 커맨드

Marduk Clan Collective
80개 중 1~10개 표시 중
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업데이트: 2025년 10월 6일 오전 5시 12분

Update 1.715

Compatibility with ver.0.5.3

Changed S-21 Eclipse S2 Pylons to accept only Boosted Missiles (SDM-2s)

Removed ANS Medium and Large Hangar Pads
Added OSP Small Hangar Pad
Added CLS-3 Launcher
Changed Nanshe and Assur C4 external pads to Small Hangar Pads
Fixed Nanshe and Assur mount unmasking
Fixed Lahmu-class Gunboat default drive
Fixed Nanshe and Assur Deck Traverse buff rates
Increased Assur-class Fleet Carrier internal compartment volumes
-Hangar Bay 1 (16x8x25-20x10x30
-Hangar Bay 2 (20x11x25-25x12x30)
-Hangar Bay 3 (13x6x18-15x8x25)
-Strikecraft Munition Storage Compartment 1 & 2 (12x3x12-14x6x14)

Changed SBMSR-500 'Lulal' performance
-Radiated Power (1750-2750)
-Gain (30-35)
-Max Error (1-4)

업데이트: 2025년 9월 26일 오후 1시 23분

Update 1.71

Fixed S-21 Eclipse Engine VFX Error
Nanshe-class Escort Carrier craft arming speed increased (0-0.3)
Nanshe-class Escort Carrier craft deck traversal speed (0-0.2)
Nanshe-class Escort Carrier craft spacecraft repair rate (0-0.2)
Assur-class Fleet Carrier craft arming speed increased (0-0.5)
Assur-class Fleet Carrier craft deck traversal speed (0-0.3)
Assur-class Fleet Carrier craft arming speed increased (0-0.3)

업데이트: 2025년 9월 26일 오전 8시 08분

Update 1.7

Removed access to some vanilla components
-Large DC Locker
-Reinforced DC Locker
-Small DC Locker
-Missile Programming Bus
-Missile Programming Bus Array

Added custom alternatives to removed components
-Large DC Locker
-Reinforced DC Locker
-Small DC Locker
-Missile Programming Bank

Added Advanced Gun Plotting Network
Added Advanced Gun Plotting Complex
Added Large Internal Armour Plate
Added Small Internal Armour Plate
Added DSM-500 Mobility Drive

Removed all custom Berthings
Increased Large DC Storage restore count (6-8)

Changed DC Team Locker to Elite DC Team Locker
-Increased Functioning Threshold (10-30)
-Increased Damage Threshold (15-30)
-Increased Team Movement Speed (0.5-1)
-Increased Team Repair per Tick (0.2-0.3)
-Can now use Restores

Changed DC Team Complex to Elite DC Team Complex
-Increased Functioning Threshold (20-60)
-Increased Damage Threshold (30-40)
-Increased Team Movement Speed (0.5-1)
-Increased Team Repair per Tick (0.2-0.3)
-Can now use Restores

Fixed Assur-class Fleet Carrier C4 mount unmasking
Tightened all hull volume values


Increased Large Ammunition Elevator gun reload buff (0.2-0.3)
Increased Large Ammunition Elevator tube reload buff (0.2-0.3)

Changed SBMSR-750 'Lulal' to SBMSR-500 'Lulal'
-Reduced Max Range (7.5-5km)
-Reduced Radiated Power (2250-1750)
-Reduced Gain (35-30)
-Increased Sensitivity (-37 - -30)

Changed MSR-1000 'Nindara' to MSR-750 'Nindara'
-Reduced Max Range (10-7.5km)
-Reduced Radiated Power (5500-3500)
-Reduced Gain (40-35)
-Increased Sensitivity (-36.5 - -32)

Changed FBSR-1300 'Uras' to FBSR-1000 'Uras'
-Reduced Max Range (13-10km)
-Reduced Radiated Power (7250-4500)
-Reduced Gain (70-35)
-Increased Sensitivity (-37.5 - -32)

Changed OSR-2000 'Ashur' to OSR-1500 'Ashur'
-Reduced Max Range (20-15km)
-Reduced Radiated Power (5000-3200)
-Reduced Gain (50-25)
-Increased Sensitivity (-37.5 - -34)

Increased Kishar-class Strike Cannon hull cost (125-375)

Decreased C2 Flak Cannon, Nirah muzzle spread (0.75-0.4)

Increased 600mm HE component damage (280-350)
Increased 600mm HE ray count (8-10)
Increased 600mm HE-HV component damage (180-270)
Increased 600mm HE-HV ray count (2-3)
Increased 600mm HESC component damage (210-350)
Increased 600mm HESC ray count (3-5)

To Do Later:

Add Spinal LRT/EWR/Illum system

업데이트: 2025년 8월 26일 오전 6시 35분

Update 1.57

Added C2 S1 Missile Turret, Gula outside limits firing capability
Increased C2 S1 Missile Turret, Gula cell count (42-84)
Fixed C1 Casemate, Kusu mounting rotation (How did that happen, when did that happen)

Increased C4 Gun, Enten reload time (1-2.5sec)

Increased SBMSR-750 'Lulal' SNR (1-3)
Increased MSR-1000 'Nindara' SNR (-2.0 - 1.0)
Increased MSR-1000 'Nindara' Aperture (25-35)
Decreased MSR-1000 'Nindara' Noise Filtering (0 - -1.5)
Increased MSR-1000 'Nindara' Burnthrough Power Multiplier (15-25)
Increased MSR-1000 'Nindara' Burnthrough Damage Probability (0.15-0.3)
Increased FBSR-1300 'Uras' Aperture (37-45)
Decreased FBSR-1300 'Uras' Noise Filtering (0 - -0.5)

업데이트: 2025년 7월 19일 오전 3시 31분

Update 1.565

Decreased C4 Gun, Enten Reload Time (4-1sec)
Decreased C3 Gun, Laguda Time Between Muzzles (0.5-0.33sec)
Fixed C2 S1 Missile Turret, Gula Base rendering

업데이트: 2025년 7월 16일 오후 3시 18분

Marduk Update 1.56

Applied 600mm HE Shell Component Damage value
Fixed C4 Heavy Flak Cannon, Tashmetu FCR
Decreased C4 Heavy Flak Cannon, Tashmetu On Target Angle (5-2deg)
Decreased 435mm Heavy Shrapnel Shell Armour Penetration (28-22cm)
Decreased 435mm Heavy Shrapnel Shell Armour Damage Radius (0.5-0.1m)
Decreased 435mm Heavy Shrapnel Shell Crew Vulnerability Multiplier (1-0.6)
Decreased 435mm Heavy Shrapnel Shell Ray Angle (20-15deg)
Decreased 435mm Heavy Shrapnel Shell Ray Count (36-12)

업데이트: 2025년 7월 16일 오전 9시 49분

Updated to 1.55:

Increased 75mm Shell Ray Angle (10-20deg)
Decreased 100mm HEDP Shell Ray Count (7-3)
Increased 100mm HEDP Shell Component Damage (30-45)
Increased 200mm HE Shell Ray Angle (15-20deg)
Increased 200mm HE Shell Component Damage (60-87.5)
Decreased 200mm HE-HV Shell Ray Angle (15-5deg)
Decreased 200mm HE-HV Shell Ray Count (5-2)
Increased 200mm HE-HV Shell Component Damage (40-80)
Increased 600mm HE Shell Ray Angle (15-40deg)
Reduced 600mm HE Shell Component Damage (420-280)
Reduced 600mm HE-HV Shell Ray Angle (20-5deg)
Reduced 600mm HE-HV Shell Ray Count (10-2)
Reduced 600mm HE-HV Component Damage (220-180)
Reduced 600mm HESC Shell Ray Angle (25-5deg)
Reduced 600mm HESC Shell Ray Count (14-3)

업데이트: 2025년 7월 3일 오전 7시 13분

Hotfix:

Fixed C4 Heavy Flak Cannon, Tashmetu not leading targets
Reduced 435mm Flak Shell AoE hit chance (100%-60%)

업데이트: 2025년 1월 28일 오전 10시 52분

Hotfix:

Patch for carrier AI issue

업데이트: 2025년 1월 27일 오전 1시 40분

Fix failed, rollback