武装突袭3

武装突袭3

ROS AI Revive Demo and script v5.1
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更新于:1 月 13 日 上午 3:17
作者:RickOShay

v5.1 update

* Fixed autorecover auto death time out stopped working (thanks RusComBear for flagging this bug)
* Fixed groan sfx not working properly syntax error with playsound3D
* Added additional array clearance checks for ROS_Processing and ROS_Incapacitated arrays
* Adjusted server while loop times
* Adjusted server while loop functions
* Adjusted likelihood of medic speaking - they now only speak half of the time and volume has been decreased
* Adjusted groan agony sfx volume reduced
* Adjusted medic revive positions to incap unit

更新于:2024 年 7 月 29 日 上午 7:13
作者:RickOShay

更新于:2024 年 7 月 25 日 上午 7:56
作者:RickOShay

Current changes to anim system in prep for 2.18 seems to have broken the script.
Using switchmove followed by playmoveNow seems to resolve most of these issues.
Fixed for the time being.

更新于:2024 年 7 月 3 日 上午 8:40
作者:RickOShay

Added scope parameters option

更新于:2024 年 7 月 3 日 上午 7:51
作者:RickOShay

更新于:2024 年 7 月 3 日 上午 7:49
作者:RickOShay

更新于:2024 年 7 月 3 日 上午 1:15
作者:RickOShay

Moved CFG sounds into hpp file. Updated instructions.

更新于:2024 年 7 月 1 日 上午 8:08
作者:RickOShay

更新于:2024 年 3 月 2 日 下午 10:50
作者:RickOShay

更新于:2024 年 3 月 2 日 下午 9:49
作者:RickOShay

* Added support for mode 5 revive and SP teamswitch
* Removed remoteexec call of function BIS_fnc_reviveOnState - undocumented function - assume network synch is handled via local execution of fnc on remote units.
Changed to: ['#rev',1,_incap] call BIS_fnc_reviveOnState;