tModLoader

tModLoader

TerraGuardians Mod
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更新于:2023 年 7 月 28 日 下午 12:43

Version 0.4.1.2 has been published to Preview learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Fixed bug where companion weren't visible in the selection interface.
Your character will no longer show up lying on the ground upon respawning after dying while being knocked out.
Companions will no longer be stuck on their revive animation when they're ko'd while reviving someone.
Fixed a bug where TerraGuardian companions would trigger pressure plates like machinegun when stepping on them.
Added Lava Slime hunting objective to Remix worlds.

更新于:2023 年 7 月 28 日 上午 6:52

Version 0.4.1 has been published to Preview learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Fixed an issue where Blue would be shown holding a bunny when KO'd.
Added missing companion tips for Domino, Leopold and Vladimir to Luna's rumours.
Mod ported to tModLoader 1.4.4.

更新于:2023 年 7 月 24 日 上午 9:04

Version 0.4.0.4 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Companions and Town NPCs dialogue typos fixed.
=> Thank ThatAnnoyingGuide for that. They're awesome.
Fixed a bug where you couldn't help a companion revive until they entered Knocked Out Cold state.
You can no longer open dialogue with a KO'd companion.
Fixed some issues where Vladimir could still try holding someone even when knocked out.
Michelle will no longer show success messages on failed move in/move out messages.
Companions now should correctly be willing to move in if you have the friendship level.
Fixed issue where at least one of the armor set trails from companions were being shown at the spawn point.
Characters will now have passive health regeneration when knocked out, and when being revived by someone.
=> That should make reviving less painful.
=> Yes, that's also valid for the player.

更新于:2023 年 7 月 19 日 下午 1:21

Version 0.4.0.3 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Fixed an issue where the player positioning was incorrect, when sharing chairs and thrones with Domino and Vladimir.
Fixed an issue where Vladimir would turn invisible when hugging a npc.
Added /spawncompanion command.
=> This command will add a companion specified by id and mod id to your companions list.
=> If the mod id is not provided, the command will interpret that it's to try giving a companion from this mod.
=> It's intended that this command add companions only in debug mode, but it will do something else if you use out of it.
Fixed an issue where companions would not be recognized as dead by monsters, when they're knocked out cold.

更新于:2023 年 7 月 15 日 上午 8:02

Version 0.4.0.2 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Fixed an issue whre some accessories weren't being shown on the character.

更新于:2023 年 7 月 15 日 上午 12:30

Version 0.4.0.1 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Fixed an issue whre some accessories weren't being shown on the character.

更新于:2023 年 7 月 14 日 下午 11:12

Version 0.4 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Only one companion in the group will be affected by Pack Leader Necklace effect.
=> The companion that will be affected will be the first one wearing it, from Leader companion until the last follower summoned.
=> Companions not in the group will not be affected by the item effect.
Fixed a bug where Zombie Guardian was trying underground tactics.
Fixed another bug where the Zombie Guardian was trying to revive fallen foes.
2P Mode reimplemented.
=> Just like on TerraGuardians 1.3, you need to press Start button on a second controller to start it.
=> Added some extra interface to second companion into, to let second player see current inventory slot selected and active buffs.
=> Need at least 2 controllers plugged for this to work, because Terraria snatches the first controller.
Fixed some death related issues.
Fixed an issue where having companions with you could cause npcs from mods like Spirit Mod to crash and disappear.
Fixed a issue where companions could cause certain projectiles to break.
Vladimir rearrives.

更新于:2023 年 6 月 30 日 下午 7:28

Version 0.3.1 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Now definitelly fixed the errors happening related to visiting system.
Leopold rearrives.
Tweaked some more pathfinding, to avoid issues.
=> Companions still struggles to jump on stairs.
Irene's Tombstone location will now be saved correctly when leaving the world.
=> That means Irene tombstones will no longer keep respawning when you re-enter world.
=> Yes, Alex now knows exactly where she died, so he no longer has to place her tombstone everywhere.
Companions should better use weapons summoning now.
Fixed an issue where the game would not correctly log projectiles spawned by companion in some occasions.
Fixed an issue that could cause projectiles like the Titanium Shards to be placed incorrectly on the character.
Blue will now be able to hold a Bunny again.
=> Sadly, she wont carry the big bunny yet.

更新于:2023 年 6 月 16 日 下午 9:49

Version 0.3.0.3 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Fixed an error that could happen with the companion invite system.

更新于:2023 年 6 月 16 日 下午 4:31

Version 0.3.0.2 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
You will now only receive notification about not being able to change a setting while in-game, when changing if mod companions can spawn setting.
It's now possible for a companion to visit you on the spawn point, if they can't spawn on another npc or town npc companion, because player is nearby.
Fixed a issue where the companion visiting placement position weren't being counted correctly.
Companions will be teleported to you if you respawn.
=> The only exception is when they're fighting the Wall of Flesh.
You can now ask companions to visit you through the companions list.
=> Visiting is different from simply Calling them to your group, with different friendship level requirements, if the companion has any.
=> Asking a companion to visit you, will make them more likely to visit you on their active time (If they're nocturnal, they will appear at night. If not, at day).
=> Once a companion visits your world, they will directly tell you they arrived. You can go speak with them after that.
=> Like visiting npcs, they will leave if it gets too late (Diurnal companions leaves at night. Nocturnal companions leaves at day).
Fixed AGAIN issue where Calamity Mod was giving errors when having TerraGuardians on your world.
=> Not Terrarian companions, specifically TerraGuardians (Custom made companions).