tModLoader

tModLoader

TerraGuardians Mod
Viser 81-88 af 88 forekomster
< 1 ... 7  8  >
Opdatering: 13. juni 2023 kl. 12:11

Version 0.3.0.1 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Fixed an issue where Calamity Mod had an aversion to companions.
=> I have no idea why the crashes happened, because is kind of on their side, but I managed to make part of companion spawning script work differently when in the game menu.

Opdatering: 12. juni 2023 kl. 16:59

Version 0.3 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Fixed issue where companions that mounted on player back were unable to do so.
Sardine Bounty Board reimplemented.
=> If Sardine is living on your world and has a house, he will mention about the bounty board once you speak to him.
=> => On 1.3 version of the mod, Sardine occasionally mentions that, and you only had access to the feature by picking the dialogue option talking about the Bounty Board.
=> For those who doesn't know about the system, Sardine will ask you to place a Sign on his house, and will update it with new bounties eventually.
=> => Those bounties will ask you to kill monsters in the biome the Bounty appears, to make the Bounty target itself appear.
=> => Upon defeating the Bounty target, you can claim a reward from Sardine.
=> => A bounty can only be done once per character, but the same character can still try new bounties the board displays.
=> => All the informations about the bounty, like target, where it appears and rewards can be checked on the sign at Sardine's house.
=> Except for the lack of bounty modifiers and Ether items, the bounty system is reimplemented as it was on 1.3 version.
Added a Debug menu to companions dialogues.
=> Obviously, the DEBUG option will only appear if you have debug mode on.
=> That will have options that:
=> => Will let you remove a companion from being marked as Met in the world (so you can try recruitment again).
=> => And a option that not only removes the companion from your character companions list, but will also do the above, removing them from the Met in the world list.
=> Those commands are more related to testing if recruitment methods works.
Fixed a bug where companions would no longer have different behavior when they were in a dialogue with your character.
Added NExperience Mod support.
=> Companions will now be set to the same level of the player.
=> They are still subject to level downscale too, if you're using level capper setting.
The game will no longer let you know when a companion you haven't met despawns.
Fixed an issue where companions could get stuck trying to drop from a solid block, when pathfinding somewhere.
Reduced the stuck check cooldown of the companion AI, from 3 seconds, to half a second.
=> That will make companions notice way earlier when they should either resume pathing, or cancel it.
Athletics and Acrobatics skills now levels up 10 times slower.
=> As a courtesy to this change, the levels of Athletics and Acrobatics skills on your companions has been reduced by 10 times.
Not met yet companions will no longer freak out when a player they're following is either above or under them.
Companions will no longer mention who you haven't met yet.
Companion Management Interface will no longer appear when in a shop, or when managing a chest.
Added a option on the mod Server Settings to allow disabling companions brought by the mod.
=> When this option is flipped on, it will prevent companions from the mod to be starter companions, prevent their town npcs from spawning, aswell as spawners from spawning them.
=> This will not remove companions you already met from your companions list, and neither remove companions on your companion list.
=> You can only change this option on the main menu.
=> Do let me know if you bump into issues.
Brutus will now try letting you know when he appeared, and where.
=> Basically, instead of just saying to look for him near a npc, he will also say which direction from the npc he's at, so you can look for him.
=> Search for Cardinal Directions to figure out directions.
Domino rearrives.
=> His store is not reimplemented yet, beside it might make more sense once Malisha rearrives.

Opdatering: 24. maj 2023 kl. 16:03

Version 0.2.1 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
You can no longer softlock your game by dismissing a companion you're controlling.
Fixed an issue where removing a mod that applied a buff to your companions, caused them to crash.

Opdatering: 17. maj 2023 kl. 14:29

Version 0.2 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Companions can no longer gain skill progress on debug mode.
Fixed an issue where Luna's sleeping dialogue didn't changed based on situation, so if you woke her up, she was still speaking like as if was still asleep.
Sardine got back his missing on woke up messages.
Companions will now try to teleport to their homes if no player is nearby them or their house while they're in transit.
Characters will no longer walk when being lifted by a companion.
Added a setting which allows you to change damage reduction by number of companions following you.
=> The damage reduction isn't a multiplication based on companion count. Instead, if you have more than 1 companion following you, the reduction is the previous stacked damage reduction multiplied by percentage.
=> The damage reduction also affects your character.
=> This setting can be changed on mod server settings.
You can now change the leading companion from your group through the talk about other things dialogue.
Companions head on the map will no longer change scale once you pass the mouse over them.
Fixed an issue where companions wasn't letting you know about what unlocked.
Having other player characters with companions met will now allow their met companions to be possible starter companions when making a new world.
=> For a companion to turn elligible for being a possible Starter companion, that companion need to have a Friendship Level higher or equal than the following requirement on the other player character.
Buddies Mode reimplemented.
=> Buddies Mode is a game mode where you bind your character to a companion.
=> => You will be unable to dismiss from your team a companion you appointed as Buddy.
=> => Your character and picked Buddy will receive status bonus based on your Buddy friendship level, but those bonus will be reduced if you have more companions on your group.
=> => Once picked up a Buddy, you can no longer turn off Buddies Mode, neither change your Buddy companion, so choose wiselly.
=> => Terrarian companions can't be picked as Buddy this way.
=> => Buddy companion will be shown with a Yellow name on the group interface.
=> => Buddy companions will not question whatever you ask of them. Even if you want to mount on their shoulder or bond-merge with them.
=> => One of the changes this version of the mod brings, is that you can appoint a companion as your Buddy, if you speak to them on other topics about it, and they have high enough friendship level.
=> => => The game will ask if you are sure before you pick a buddy, so last chance of thinking otherwise.
=> => Just like on TerraGuardians 1.3, creating a new character while having another that have met other companions will give you a Portrait of a Friend item.
=> => => The Portrait of a Friend will allow you to pick any of the known companions as your Buddy character, including Terrarian companions.
=> => => Met by other player characters companions that can be picked, must have enough friendship level to be follower on those characters to be picked as a Buddy.
The mod will no longer save companion global informations when playing on debug mode.
=> That means, for example, life and mana crystal progress will no longer be saved while debug mode is on.
=> Disabling debug mode afterwards will make companion datas be saved normally again, so disable debug mode only after restarting the game.
Fixed a issue where companions would ignore your controls if you were mounted on a companion, and they are standing where a fallen ally is.
=> Now, to revive a fallen companion while mounted, hold Down key to make your mounted on companion revive them.
Moved the request dialogue to above the interaction dialogue.
You can now ask large companions to pickup smaller companions and make them rest on their shoulder.
Companions now have following range between each other, making so they no longer stack at each other.

Opdatering: 8. maj 2023 kl. 16:50

Version 0.1.9 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
You can now change your companion nickname on the Companion Selection Interface.
=> Just click the pencil next to character name.
=> Nicknamed characters will have their name shown, while having next their actual name in parenthesis.
Added /exportvisual command, to allow you to easily get some informations you may use for creating custom Terrarian companions.
You can no longer make your companion "crouch" while they're in the air, when you're mounted or controlling them.
Fixed the holding position of companion staffs.
Your character can no longer be hurt when controlling a companion.
You can no longer see on the minimap companions you haven't met, or companions that are aggressive towards you.
Knockout system reimplemented.
=> This is a good alternative to death, should you need.
=> Characters will enter Knocked out state once their health reaches 0, which they will need help of other characters to be revived.
=> In knocked out state, character will have lowered aggro, and increased damage resistence.
=> Companions nearby can try resurrecting fallen allies if they find themselves able to.
=> You can also resurrect fallen companions by holding left mouse button over them, while close.
=> Players and Companions can have that feature turned on/off on the mod server settings.
=> You can further avoid death by enabling Knockout Cold states, which happens when health reaches 0 and the character is knocked out.
=> => While in this state, the character will no longer passivelly restore health, but will also not receive damage.
=> => If your character is in Knocked out cold state, you can hold Grappling Hook key to be rescued.
=> I'm aware the revive bar looks awful. I'll change tht in the future.
=> You can change the revive fade effect on the mod client settings.
Companion petting implemented.
=> You can pet companions that:
=> => Either you're mounted on the shoulder of.
=> => Are sitting on your character lap while your character is sitting on a chair.
=> You can gain Friendship Exp if you pet your companion from time to time.
=> Over petting a companion will annoy them, and the cooldown before gaining friendship from petting will increase.
Fixed an issue where the mod wasn't correctly drawing front and back parts of the sprites of the player when necessary.
Mabel rearrives.
Fixed a bug where the Zombie Guardian couldn't be spoken to.

Opdatering: 27. apr. 2023 kl. 22:32

Version 0.1.8.2 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Fixed a crash caused by Alex jumping on your character.
=> Yes, he no longer has the power to crash you to desktop.

Opdatering: 27. apr. 2023 kl. 18:08

Version 0.1.8.1 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Fixed issue with Dialogue Tweak mod not letting dialogue interface show up.
=> Also let the developer know of the issue.
The game should now be aware of the companions when drawing projectiles.
=> That means mods like Weapon Enchantments will now work as intended.
=> Finch Staff is now safe to be used again.
Some companion heads can now be seen on the map.
=> Currently, only TerraGuardians heads. I still have to discover how to draw Terrarian heads.

Opdatering: 26. apr. 2023 kl. 17:59

Version 0.1.8 has been published to Stable learn more @ http://forums.terraria.org/index.php?threads/terraguardians-terrarian-companions.81757/
Projectiles created by other projectiles created by companions will now be recognized correctly.
That means items like Hornet Staff will work on companions too.
Fixed a problem where companions sitting on the player lap wasn't showing on the correct position, when facing right.
Bree rearrives.
Companions will now lose health normally when drowning, and also for other reasons.
This also disables the bump on character health if they just got maximum health change from skills.
Zacks has been renamed to Zack.
You can now cancel active requests by talking about them with the companion that gave it.
Fixed a issue where sitting and sleeping positions weren't taking body frame id in consideration.
Companions will now correctly try getting to player position when they're drowning, and the player isn't wet.
Changed how companions drawing works.
Added an animation for when your character is mounting up and down a companion.
Sardine and Bree will now find odd if their partner has been found, but is not living in the world.
Brutus no longer offer you free mount.
Control System reimplemented, as Bond-Merge.
Once Bond-Merge is possible, it will become disponible on the leading companion follower dialogue.
Only TerraGuardian companions can offer you that.
Zack got Move In requirement changed to Friendship Level 3.
Companions will now let you know when you unlock a new interaction with them.
Fixed a issue where pre recruited wandering companions would be a emote machinegun depending on distance away from them, while they have spotted your character.
Luna will no longer react like as if you failed the request, if you speak with her about it while her request is active.
Companions will no longer be always willing to follow you.
The friendship level requirement of some of them will make you unable to have a companion as follower if you didn't met the requirement.
Companions will no longer always be willing to move in to your world.
Same as the one for following. Some companions will be reluctant about moving in to your world, if you don't have enough friendship level.
Companions can now receive at least a minimum of comfort regardless of wether they're fed or not.
The comfort bonus is higher if the companions are fed.
Please feed your companions.
Fixed a issue where companions would get confused when climbing ladders with nothing under them.
Readjusted how draw layering of player and companions work, so better display who should be drawn on front and who should be drawn behind.
Brutus will no longer backward slide when having a player mounted on him, because he will never trigger protect mode in that case.
Celeste arrives.
Reviewed companion descriptions, and how they are disabled on the selection interface.
Companions sleep time should now behave like TerraGuardians 1.3.
Companions no longer have instantaneous mana regen.
Reduced the initial number of Sharks companions requests asks you to kill to 1.