Company of Heroes 3

Company of Heroes 3

Luftwaffe Angriff - All Units Mod
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更新于:2023 年 4 月 13 日 下午 10:07

v1.07 for 1.1.3 Update

- Fixed new bug since patch for Wehr & DAK.

更新于:2023 年 4 月 13 日 上午 3:57

v1.06 Additions

- Removed some test units I had forgotten about. Sorry for that.
- Started polish of German icons.

更新于:2023 年 4 月 12 日 上午 6:32

v1.05 for 1.1.3 Update

- Fixed new bug since patch for UK & US.
- Polish of US & UK icons & units.

更新于:2023 年 4 月 11 日 上午 5:26

v1.04 Additions

- Added unit symbols to Allied units.
- Started on icons & portraits.

更新于:2023 年 4 月 10 日 上午 4:57

v1.03 Additions

- Added Bofors to DAK.
- Added unit symbols to German units.
- Reorganised models for German forces to better reflect the purpose of the game.
- Reorganised weapons for the German forces.

更新于:2023 年 4 月 9 日 上午 1:43

v1.02 Additions

- Added UK Airbourne forces

更新于:2023 年 4 月 8 日 下午 9:31

v1.01 Additions

- Added US Airborne forces

更新于:2023 年 4 月 8 日 下午 2:43

v1.00 Initial STEAM Upload

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Luftwaffe Angriff - All Units Mod

Fight the enemies of the Reich with the famed Luftwaffe land forces. From the Herman Goering Panzer Division to the Fallschirmjäger Divisions. Or fight against them with a rich resource of buildings, men & machines at your disposal as any of the other combatant nations. Mod adds unique airbourne combat units that are well rounded, i.e. HMG, AT & AA units have a anti-tank & anti-inf hand-held-weapons equipped, 6 man crew members added.

The Angriff Series lands in COH3. With over 136,427 users of the COH2 mods, I felt it my duty to port this. It is basically an 'all units mod' with some structural specifics & bonuses for ALL nations.



Main Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
Almost all vehicles can all be hulled-down.
All factions have their heaviest tanks also available unlimited.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Emplacements/MG pits for all.)
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Capture points become Repair pits & Field HQs; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for some factions to do the same. They also have their unique build queues to help you with AI battles.
Medium & Heavy vehicle factories have 5-7 minute build time to allow the game to develop. You should have phases of an early Infantry & half-track, that develops as medium tanks arrive, then finally the heavies hit the field. Field call-ins still can come, so you do get some surprises when your armoured cars suddenly get rolled by a Sherman.

The mod is designed with Human vs AI in mind, so you should have some very intense battles against 1-2 EXPERT AI.



This mod increases both viewing and firing ranges of most units via unit upgrades. It also give access to the complete list of units for all factions; in addition, changes are made to the population limits of all nations to reflect the actual people numbers involved. Engineer units also have access to expansive defence structure build trees. Including special repair points for the that can be built on strategic points and emplacements for all. All vehicles can be hulled down.

All factions have had a major rework.
Camera Angles are mod'ed.
Please note: this is a complete mod in its own right, you should not need pop controllers or 'Game Modes' mods with this, in fact you may experience crashes with some of them.
Nox's Realism Game Tuner Mod has been tuned by us both to work well with this mod. It is not required, but the mod plays well with it.





COH2 Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff

The difference between COH3 SS Angriff & Luftwaffe Angriff is mainly in the unique units that can be built form the Forward Observation Posts, LW Angriff has strong Airbourne Units that can be deployed. Both mods have all the units for all the factions, plus optics & hull-down & full defence constructions queues.