Barotrauma
Item IO Framework
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Mis à jour le : 4 avr. 2023 à 21h34

Fix harpoon guns' ammo no line attached and cannot be picked by removing that hack of setting parent container to null to signal remove item not to spawn when adding items into stacked storage. (Likely there's also a hack in vanilla?). State now stored in storage item component.

Mis à jour le : 3 avr. 2023 à 8h35

Remove verbose debug logging.

Mis à jour le : 3 avr. 2023 à 7h27

Fixed issue where swaping items OUT of IO box only checks for target container's allowswapping thus actually swaps items in (patched TrySwapping to check both). Reworked part of network code, client should now show correct count after update. There may still be bugs, feedback welcome.

Mis à jour le : 26 mars 2023 à 23h29

Fix icon location being wrong in metal crates, etc.

Mis à jour le : 25 mars 2023 à 8h15

Fix desync issues when multiplayer. Also gives signal both when spawning and despawning items in both server, client and single player.

Mis à jour le : 25 mars 2023 à 6h06

Improved remove item logic (less network updates and entity spawning and despawning). Allow hiding sprite and count in dependent mods.

Saves now also stores the current item, condition and quality (though ignored in logic). Saving these may help to improve logic in the future.

Sub editor now also shows item contained and other info. Do not edit, as they will always be overwritten.

Mis à jour le : 22 mars 2023 à 10h01

Fix server error and client crash while unloading level (RemoveItem is also called when game ends).
Better compatibility with old Item Box mod.
Take into account of itemcontainer's specific stacksize needs (subcontainers supported).

Mis à jour le : 22 mars 2023 à 6h44

Previous update introduced wrong line of code that broke this mod on server side. Now updated.

Mis à jour le : 21 mars 2023 à 22h48

Error check other mods dependent on this framework so that the linked ItemContainer have to be AllowSwappingContainedItems="false"

Mis à jour le : 21 mars 2023 à 17h14

Bugfix.