Barotrauma

Barotrauma

Item IO Framework
11-20 van 21 items weergegeven
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Update: 4 apr 2023 om 21:34

Fix harpoon guns' ammo no line attached and cannot be picked by removing that hack of setting parent container to null to signal remove item not to spawn when adding items into stacked storage. (Likely there's also a hack in vanilla?). State now stored in storage item component.

Update: 3 apr 2023 om 8:35

Remove verbose debug logging.

Update: 3 apr 2023 om 7:27

Fixed issue where swaping items OUT of IO box only checks for target container's allowswapping thus actually swaps items in (patched TrySwapping to check both). Reworked part of network code, client should now show correct count after update. There may still be bugs, feedback welcome.

Update: 26 mrt 2023 om 23:29

Fix icon location being wrong in metal crates, etc.

Update: 25 mrt 2023 om 8:15

Fix desync issues when multiplayer. Also gives signal both when spawning and despawning items in both server, client and single player.

Update: 25 mrt 2023 om 6:06

Improved remove item logic (less network updates and entity spawning and despawning). Allow hiding sprite and count in dependent mods.

Saves now also stores the current item, condition and quality (though ignored in logic). Saving these may help to improve logic in the future.

Sub editor now also shows item contained and other info. Do not edit, as they will always be overwritten.

Update: 22 mrt 2023 om 10:01

Fix server error and client crash while unloading level (RemoveItem is also called when game ends).
Better compatibility with old Item Box mod.
Take into account of itemcontainer's specific stacksize needs (subcontainers supported).

Update: 22 mrt 2023 om 6:44

Previous update introduced wrong line of code that broke this mod on server side. Now updated.

Update: 21 mrt 2023 om 22:48

Error check other mods dependent on this framework so that the linked ItemContainer have to be AllowSwappingContainedItems="false"

Update: 21 mrt 2023 om 17:14

Bugfix.