Total War: ATTILA

Total War: ATTILA

Total War: Classical Empires
Näytetään 51–60 / 72
< 1 ... 4  5  6  7  8 >
Päivitys: 27.3.2023 klo 2.15

Update (chariots)

Fixed issue where chariots had the mass of elephants, but the hitpoints of cavalry

Increased hitpoints, decreased mass considerably

Päivitys: 27.3.2023 klo 0.21

Update: Unit Quality, Unit Size

unit sizes reduced by half, back to original AE values to increase pathfinding, decrease lag

further tweaking of army composition by AI to avoid overvaluing missile units

Päivitys: 25.3.2023 klo 23.43

MAJOR UPDATE:

CDIR Unit Quality Tables Overhaul (how the AI ranks units available to recruit)

- fixed many bugged and incorrect entries that were causing weird armies to spawn

- fixed AOR units having way too low Quality in the tables, thus barely recruited

- fixed Roman roster where too many principes were being recruited


Result:

- armies will include a lot more variety, the player will see more units being used, in an appropriate manner. With the new battle AI, this will make the player have to fight very balanced and well built armies, properly beefed up by AOR units when necessary

Päivitys: 25.3.2023 klo 10.34

Battle Entities (speed, acceleration, turning, unit mass)

Fixed bug where dismounted units had the same mass and speed as cavalry

Päivitys: 24.3.2023 klo 10.55

Unit Balancing

- reduced inflated stats for steppe cavalry, that was making them the most skilled units in the game

Päivitys: 23.3.2023 klo 17.24

Päivitys: 22.3.2023 klo 14.51

Unit Spacing and Formations

- fixed issue where all units had disciplined tight formations: we accentuated difference between barbarian units, and civilized units

- increased variation in spacing among the units


Result:

- differences between unit rosters have been further accentuated! barbarian factions won't be as cohesive, but will swarm around formations with numbers

- civilised factions, Rome among all, will feel far different in the unit's fighting style and formation when compared to barbarian factions

- militia units will feel and look the part, same as levies, skirmishers, light units etc

Päivitys: 22.3.2023 klo 11.35

Päivitys: 22.3.2023 klo 0.36

Päivitys: 21.3.2023 klo 22.47