Slay the Spire

Slay the Spire

Fabricate: Custom Creation and Runs
Näytetään 1–10 / 206
< 1  2  3 ... 21 >
Päivitys: 29.10. klo 21.46
tekijältä Pine Colaria

- Fixed a crash that occurred when a branch condition is executed with only one effect underneath it
- Fixed a crash that could occur when removing a branch condition in the effect editor that was directly underneath another branch condition

Päivitys: 27.6. klo 13.29
tekijältä Pine Colaria

- Fixed custom power keyword tooltips being blank

Päivitys: 26.6. klo 21.42
tekijältä Pine Colaria

- Added the option to export custom loadouts from the custom run screen to JSON files, and the option to read them back
- Added conditions and modifiers for checking potion slots and the amount of HP healed per turn
- Added effects for gaining potion slots and removing specific potions
- The Stance condition under a When X node can now trigger upon exiting a particular stance when the random flag is turned on
- Numerical values in auto-generated tooltips for custom powers now show the effect at 1 stack of the power instead of 0 stacks
- Fixed custom run modifiers adding additional card colors (e.g. Red Cards) not adding custom cards made for that color into the card pool
- Fixed Recast infinitely looping

Päivitys: 3.1. klo 10.35
tekijältä Pine Colaria

- Added loadout option on relics for card colors supporting loadouts
- Fixed paths for images for custom items loaded through the addProvider methods in mods not being set up properly: https://github.com/SevenDayCandle/STS-Fabricate/issues/1

Päivitys: 18.11.2024 klo 17.33
tekijältä Pine Colaria

- Added condition/modifier for checking orb slots
- Fix Gain orb slot move not removing orb slots when amount is less than 0
- Fix crash when removing effects with custom descriptions from objects

Päivitys: 21.10.2024 klo 19.34
tekijältä Pine Colaria

v4.2.7
- Added a condition ("If Upgrade") and modifier ("X Per Upgrade"), both of which check the upgrade level of the object invoking them
- "Stack X power" effects underneath "When gain X power" conditions pertaining to the same power will no longer infinitely recurse
- Fixed "Obtain relic" effect not being able to give out custom relics if they are not explicitly selected in the Relic dropdown

Päivitys: 27.9.2024 klo 18.19
tekijältä Pine Colaria

- Fixed Lose X HP condition under When nodes triggering regardless of who actually loses HP

Päivitys: 27.9.2024 klo 13.52
tekijältä Pine Colaria

v4.2.6
- Added Obtain Augment move, X per card affinity modifier, and X per hp lost modifier
- Fixed "If lose X HP" condition not working on targets other than yourself and having unusual wording
- Fixed damage traits underneath modifiers that involve paying (e.g. Pay X Power) resolving to the wrong value when the card is actually played
- Fixed Ritual not working on Summons

Päivitys: 9.9.2024 klo 17.44
tekijältä Pine Colaria

- Fixed a crash that could occur when starting a custom run with a custom loadout with additional relics specified, on a save file that has not yet triggered the relic FTUE
- Fixed instant powers not showing up as tooltips in cards that reference them in Stack X Power effects

Päivitys: 2.8.2024 klo 13.03
tekijältä Pine Colaria

- Fixed a crash that could occasionally occur from the Semi-Limited and Limited conditions