Slay the Spire
Fabricate: Custom Creation and Runs
กำลังแสดง 1-10 จาก 206 รายการ
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อัปเดต: 29 ต.ค. @ 9: 46pm
โดย Pine Colaria

- Fixed a crash that occurred when a branch condition is executed with only one effect underneath it
- Fixed a crash that could occur when removing a branch condition in the effect editor that was directly underneath another branch condition

อัปเดต: 27 มิ.ย. @ 1: 29pm
โดย Pine Colaria

- Fixed custom power keyword tooltips being blank

อัปเดต: 26 มิ.ย. @ 9: 42pm
โดย Pine Colaria

- Added the option to export custom loadouts from the custom run screen to JSON files, and the option to read them back
- Added conditions and modifiers for checking potion slots and the amount of HP healed per turn
- Added effects for gaining potion slots and removing specific potions
- The Stance condition under a When X node can now trigger upon exiting a particular stance when the random flag is turned on
- Numerical values in auto-generated tooltips for custom powers now show the effect at 1 stack of the power instead of 0 stacks
- Fixed custom run modifiers adding additional card colors (e.g. Red Cards) not adding custom cards made for that color into the card pool
- Fixed Recast infinitely looping

อัปเดต: 3 ม.ค. @ 10: 35am
โดย Pine Colaria

- Added loadout option on relics for card colors supporting loadouts
- Fixed paths for images for custom items loaded through the addProvider methods in mods not being set up properly: https://github.com/SevenDayCandle/STS-Fabricate/issues/1

อัปเดต: 18 พ.ย. 2024 @ 5: 33pm
โดย Pine Colaria

- Added condition/modifier for checking orb slots
- Fix Gain orb slot move not removing orb slots when amount is less than 0
- Fix crash when removing effects with custom descriptions from objects

อัปเดต: 21 ต.ค. 2024 @ 7: 34pm
โดย Pine Colaria

v4.2.7
- Added a condition ("If Upgrade") and modifier ("X Per Upgrade"), both of which check the upgrade level of the object invoking them
- "Stack X power" effects underneath "When gain X power" conditions pertaining to the same power will no longer infinitely recurse
- Fixed "Obtain relic" effect not being able to give out custom relics if they are not explicitly selected in the Relic dropdown

อัปเดต: 27 ก.ย. 2024 @ 6: 19pm
โดย Pine Colaria

- Fixed Lose X HP condition under When nodes triggering regardless of who actually loses HP

อัปเดต: 27 ก.ย. 2024 @ 1: 52pm
โดย Pine Colaria

v4.2.6
- Added Obtain Augment move, X per card affinity modifier, and X per hp lost modifier
- Fixed "If lose X HP" condition not working on targets other than yourself and having unusual wording
- Fixed damage traits underneath modifiers that involve paying (e.g. Pay X Power) resolving to the wrong value when the card is actually played
- Fixed Ritual not working on Summons

อัปเดต: 9 ก.ย. 2024 @ 5: 44pm
โดย Pine Colaria

- Fixed a crash that could occur when starting a custom run with a custom loadout with additional relics specified, on a save file that has not yet triggered the relic FTUE
- Fixed instant powers not showing up as tooltips in cards that reference them in Stack X Power effects

อัปเดต: 2 ส.ค. 2024 @ 1: 03pm
โดย Pine Colaria

- Fixed a crash that could occasionally occur from the Semi-Limited and Limited conditions