Project Zomboid

Project Zomboid

Darker Map
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更新于:1 月 5 日 下午 6:52
作者:Lightja

hopefully fixed for b41 again

更新于:2024 年 12 月 26 日 下午 8:16
作者:Lightja

Credit to Hx for getting out a fixed version before I had a chance to. I was able to review the new version to determine the necessary changes, which was just a re-organization of files. I also added a note to the top of the file stating that anyone can edit the mod at any time for any reason with no preconditions. I'll aim to keep this mod updated just so that mod lists dont need to be updated, but if for whatever reason I am not able to get to updating it timely, the modding community doesn't need to suffer if someone is willing to put in the work to get it fixed before I have a chance to.

更新于:2024 年 7 月 2 日 下午 5:29
作者:Lightja

更新于:2024 年 7 月 2 日 下午 5:26
作者:Lightja

got files mixed up... had an error in there, new file should be good, sorry!

更新于:2024 年 7 月 2 日 下午 5:20
作者:Lightja

dhert bug fix - fixed movement lock and added proper initialization

更新于:2023 年 3 月 12 日 下午 8:56

reverting again for mod compatibility issues.

更新于:2023 年 3 月 12 日 下午 8:36

Removed OnLoad event listener to stylize map on load. Seemed to cause a lot of issues for multiplier and caused being unable to move on singleplayer until opening map once. Change was to address minimap style only updating when opening world map, but nobody complained about that so I'm leaving this out for now.

更新于:2023 年 3 月 12 日 下午 8:17

People experiencing issues, reverting changes for now.

更新于:2023 年 3 月 12 日 下午 6:02

Overrode MapUtils.initDefaultStyleV1 again to address issues with style defaulting back after reading loot maps. Left in the keypress solution in case there are mod compatibility issues due to overriding this function. Also initializing style on load so that the minimap is automatically styled correctly.

更新于:2023 年 3 月 12 日 下午 5:29

Fixed Darker pencil modification so that it stands out more against background (0.2,0.2,0.2) -> (0.1, 0.1, 0.1), it wasnt working once the note was created. This change required overriding ISTextBoxMap.selectColor, but made compatible with other mods. However other mods could disable this functionality if they are loaded after and do a poor job of making things compatible.