RimWorld

RimWorld

Star Wars KotOR Weapons and Armor
Viser 31–40 av 56 bidrag
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Oppdatering: 1. juni 2024 @ 13.01

[Auto-generated text]: Update on 6/1/2024 1:00:49 PM.
fixed MayRequire tags on the starting scenarios to require xenotypes mod

Oppdatering: 31. mai 2024 @ 18.42

[Auto-generated text]: Update on 5/31/2024 6:41:48 PM.
removed possessionCount value from base lightsabers

Oppdatering: 29. mai 2024 @ 22.49

[Auto-generated text]: Update on 5/29/2024 10:48:29 PM.
misc crafting tweaks

Oppdatering: 29. mai 2024 @ 19.14

[Auto-generated text]: Update on 5/29/2024 7:13:39 PM.

fixed coloring issues on Visas' hood

Oppdatering: 27. mai 2024 @ 14.10

[Auto-generated text]: Update on 5/27/2024 2:10:01 PM.

added MayRequire tags for some Ideology and Biotech stats

Oppdatering: 25. mai 2024 @ 15.27

[Auto-generated text]: Update on 5/25/2024 3:27:10 PM.

Star Wars KotOR Weapons & Armor - 1.5 & CRAFTING OVERHAUL UPDATE!
- added many new resource projects (via the new mod KotOR Resources & Materials). most generic items, and plenty of faction-related ones are now craftable!
- LIGHTSABER CRAFTING - lightsabers are finally craftable! exactly like everyone's favorite KotOR 2 sidequest, three key lightsaber pieces + a color crystal are necessary to construct a lightsaber. researching and crafting these three pieces themselves is very difficult, but I have (hopefully) made them very easy to get from Exotic Goods Traders, most of my orbital traders, and quests! I am planning even more ways of throwing these parts at you for the future!
- Biomes! Caverns Compatibility - as part of the lightsaber crafting overhaul, most lightsaber crystals can be found from new Crystal Formations! small and medium crystal formations can be found on any vanilla "caves" tile as well as most of the other Biomes! Caverns tiles. large crystal formations with rare power/focus crystal drops, however, are only found in the "crystal caverns" tiles!
- Modular Bionic Implants System - the final equipment system from the original KotOR games is here! Modular Implant Docks are a new type of brain implant that can freely install/uninstall one of up to four different types of implant upgrades! each of these upgrades boost different stats and pawn capacities, and they are divided into four categories: Packages, Devices, Systems, and D-Packages.
- Playable Old Republic-era heroes! - previously a "secret" feature, 9 different characters from KotOR 1 & 2 are now playable as PawnKinds! Each come with different Ideology DLC abilities, unique or legendary-quality equipment, Force power tree progression & Psylink levels, and more! These PawnKinds are only accessible from either the "Spawn Pawn" command in the debug menu, or from two new starting scenarios for the lightside and darkside characters!

Oppdatering: 2. mars 2024 @ 19.38

[Auto-generated text]: Update on 3/2/2024 7:38:02 PM.

- added missing MayRequire tags for helmets that hide pawn heads via AthenaFramework
- enabled the blunt weapon pawn hit sounds that were disabled for some reason
- re-enabled the stygium crystal item that I apparently disabled at some point for Core mod reasons

Oppdatering: 2. mars 2024 @ 19.31

[Auto-generated text]: Update on 3/2/2024 7:30:34 PM.

Oppdatering: 27. feb. 2024 @ 11.49

[Auto-generated text]: Update on 2/27/2024 11:49:19 AM.

Oppdatering: 26. feb. 2024 @ 19.57

[Auto-generated text]: Update on 2/26/2024 7:57:00 PM.

- added a patch for Force VPE mod's lightsaber thingclass