Garry's Mod

Garry's Mod

Doors Crucifix
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更新于:2024 年 4 月 10 日 上午 8:50

- un optimise possible bug

更新于:2024 年 4 月 10 日 上午 3:45

--POLISH--

- The crucifix and its fragments now have guiding light appear when on ground for 1-2 minutes
- Fixed the crucifix fragment animation
- The crucifix and the grenade now have select icons
- You can now pickup crucifix fragments with your "bare hands"
- Minor performance and bug fixes

更新于:2024 年 2 月 14 日 下午 2:13

--1.0138 Year anniversary update!--
-added crucifix fragments (sorry but only pickup-able via gravity guns)
-fixed bug that caused crucifix grenade not to shout hallelujah before blowing up

yes I know I'm late, I've been busy sorry

PS : if you don't get the whole 1.0138 year thing its just because I missed 5 days

更新于:2023 年 10 月 31 日 上午 12:32

--spooky scary ragdolls
-can crucify ragdolls
-toggle in behaviour settings tab
-added glow around crucifixtion

更新于:2023 年 4 月 18 日 下午 2:15

--more, more, MORE!!

-Added Massive UI improvements
-crucifix gfx preview
-chains gfx preview

-Added more fun stuff
-upside down crucifix
-grenade crucifix

-Added support for
-jeff the killer
-texture changing rush

-Other tweaks
-probably bugs please tell me

更新于:2023 年 4 月 7 日 下午 2:45

--polish--

-made chains move down (finally)
-fixed some breakout bugs
-"fixed" chain snap bug

更新于:2023 年 4 月 6 日 上午 9:53

--more compatibility--

-i think there are some bugs here but i need to just release this and see how it goes

-added a Experimental Improvements option in graphics, should be on by default

更新于:2023 年 4 月 6 日 上午 1:31

publisher being annoying

更新于:2023 年 4 月 6 日 上午 1:15

--oops--

-fixed an issue where trying to crucify a image nextbot would spam errors and create a half-spawned crucifixion

更新于:2023 年 4 月 5 日 下午 3:54

--compatibility patch--

-fixed default config issue
-added default support for npc_livelandr_eyes

--under the hood stuff (not tested)
if an entity has the value 'DC_ImageNextbot' set to true on the server
it should be treated as an image nextbot

if the entity is in faction 'DOORS_CRUCIFIX_IMAGE_NEXTBOT' (drgbase)
it should be treated as an image nextbot

drgbase_nextbot_sprite should be functional with crucifix if the 1st idle frame exists