Garry's Mod

Garry's Mod

Realistic Fragmentation System
Ergebnisse 1–10 von 35
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Update: 3. Nov. um 6:56

-minor optimalizations

Update: 3. Nov. um 4:14

fix

Update: 1. Sep. um 14:31

-minor optimalizations

Update: 30. Jul. um 10:49

-even more optimizations and various fixes

Update: 30. Jul. um 7:28

-added global function RFS:CreateShrapnell()

Update: 30. Jul. um 5:32

-significantly optimized bullet code for better performance
-removed fragment batching (it wasn’t providing any real benefit)
-fixed bullet fragments not working when ricochet was disabled
-fixed incorrect bullet damage calculations

Update: 29. Jul. um 6:39

-cleaned up and optimized some parts of the code

Update: 1. Apr. um 4:20

-fix

Update: 1. Apr. um 3:58

-if the explosion occurs in water, the fragments travel distance will be reduced by 80%

Update: 15. Mrz. um 5:59

-added option to set maximum damage dealt by fragments in explosion