全面战争:战锤3

全面战争:战锤3

Cataph's Southern Realms (TEB)
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更新于:1 月 25 日 上午 6:12
作者:Cataph

Ogre-like Camps implemented for TEB playable factions!
- Their building tree is different from the one in settlements, offering a different and additional way to get units in terms of tier or chain. Some units are not in there at all (e.g., Noble Retinue), but there are… special guests.
- Currently you get more camps when one gets to level V. Camps interact with the settlement-based merc warfare building chain, and some effects apply regardless of whose the camp is. Camps are also one of the rare big sources of replenishment and cost reductions for TEB.
- Reminder that no, you cannot swap units between armies and camps, only recruit from. It’s how camps work.
- Catrazza starts with a camp in TOW/C.
- HUGE THANKS to Rhox and the OVN team for letting me use their UI scripts for this. CA please stop hardcoring UI features.
But wait, there’s more
- Eight new “devoted to X deity” skills for all characters, mutually exclusive. For now everybody can get everything.
- Also new technology for everybody, Men with No Names, cause I felt like it.
Other stuff
- Priestess of Myrmidia and Master Duellists lowered by one tier in recruitment. Intended to lower the Captain at t2 but it’s too crowded.
- Tome of Ushoran: improved description text.
- Remas in TOW can recruit Inq Lords (cause of the cult of Solkan).
- Temples of Shallya also help against plagues.
- Temples of Myrmidia buff agent recruitment xp later on.
- Cadavo’s unique skills: titles made shorter because they didn’t fit anymore.
- First level of the settlement-bound mercenary chain renamed from Merc Camp to Merc Haven.
- Internal: replaced all hidden agent scaling nodes with the generic one (checked that it doesn’t cause issues mid-campaign).
- Internal but relevant for submods! Changed faction bundles to contain lord_trait instead of faction_trait because of hardcoded parsing.

更新于:1 月 6 日 上午 9:45
作者:Cataph

- TOWC: removed plutocracy thing about Lorenzo Lupo.
- TOWC: removed campaign filter from a pavona vs trantio faction potential thing, to make it work in both TOW campaigns.
- TOWC: Dreams of Empire tech should be available to Cadavo.
- Internal (?): removed stuff from campaign_group_member_criteria_campaigns_tables or they wouldn’t show up in TOWC.
- Enbiggened a notTOW building context check to include TOWC.

更新于:1 月 6 日 上午 8:54
作者:Cataph

- TOWC again, more factions show up on frontend

更新于:1 月 6 日 上午 8:24
作者:Cataph

- TEB should now work in TOW classic whenever it’s updated. This doesn’t apply to Catrazza, who needs some design work considering the smaller map.
- Internal: Removed a step for placeholder Pavona scripts in TOW.
- Fixed some witch hunter skills leaking unto master duellists in TOW.
- Tortoise Tank: following 6.0 changes to stanks, reduced acceleration on the tonk but increased it on the ROR tonk.

更新于:2024 年 12 月 12 日 下午 12:34
作者:Cataph

Internal:
- Updated some schemas.
- Melee weapons: updated claw audio key.
- Deleted old campaign stance table and reintroduced stances via effects.

更新于:2024 年 11 月 28 日 上午 7:53
作者:Cataph

- added a check in the Daddio script to avoid a break if faction is not in the list of names

更新于:2024 年 11 月 23 日 上午 11:31
作者:Cataph

- Lupio: skirmish uses the correct variant when used on horseback (halberd is back in)
also the halberd is a wsmodel, and the unbarded horse is removed from skirmish.

更新于:2024 年 10 月 31 日 上午 11:17
作者:Cataph

(balance follow-ups to 5.3 patch or backlog)
- Militia Archers: +10 range, +5 calibr. distance.
- Ussingen Challengers (ROC): +2 base damage.
- Prince’s Own (ROC): +3 BvsInf.
- Mengil’s Manflayers: +2 MD, +2 BvsInf.

更新于:2024 年 10 月 19 日 上午 4:30
作者:Cataph

fixed frontend start units for Catrazza, thanks to Rhox for writing the if

更新于:2024 年 10 月 12 日 下午 2:15
作者:Cataph

fixed a couple of edict effect scopes