XCOM 2
Mod Jam+ Refinements by Illogical
正在显示第 1 - 10 项,共 31 项条目
< 1  2  3  4 >
更新于:2024 年 8 月 2 日 上午 8:24
作者:AKA Illogical

Fix Venom round proc chance (credit: Mr Vecz)

更新于:2024 年 4 月 25 日 上午 10:26
作者:AKA Illogical

Actual focus fix for commando's

更新于:2024 年 4 月 23 日 上午 9:56
作者:AKA Illogical

Fix for hardliners and flashbang resistance
Fix for Overcharge for Commando.
Bio General Gene mod properly found.

更新于:2024 年 3 月 7 日 下午 12:56
作者:AKA Illogical

AP Grenades are no longer free (you will get several pre-built from gatecrasher)
Ap Grenades Radius has been reduced by 1
Laptops are no longer infinite uses, and now use a charge based system. This can be disabled in configs, but all future updates will assume laptops having a charge limit.
Hardliners No longer are immune to mental effects
Hardliners are no longer immune to Electrical damage
Hardliners are no longer immune to flashes, instead having a 25% chance to resist at Tier 2 and 3
Knife Crit chance has been reduced, and now increases at you tier up.
Wraith Commandos no longer have overcharge, hopefully fixing the double gain of Focus on rend

更新于:2024 年 2 月 24 日 上午 8:10
作者:AKA Illogical

Update failed to build apparently, this is now actually updating Assault Trooper range tables.

更新于:2024 年 2 月 19 日 上午 5:59
作者:AKA Illogical

Fixed Commando's getting double focus on rend.
Moved Weapon crates back to Proving Ground

更新于:2024 年 2 月 16 日 上午 5:24
作者:AKA Illogical

Removed Idle Projects introduced by default in the Combi Lab Mod By RustyDios

更新于:2024 年 2 月 11 日 上午 10:15
作者:AKA Illogical

Fixed Playable Aliens preventing Chosen from kidnapping bleeding soldiers.

更新于:2024 年 2 月 8 日 上午 8:28
作者:AKA Illogical

Fixed A typo - Destroyer Gauntlets Enviromental Damage should now work properly

更新于:2024 年 2 月 1 日 上午 4:02
作者:AKA Illogical

Fixed FrostMec_M3 to no longer show up already dead.
Re-Enabled FrostMec_M3