RimWorld
Pets Are Safe
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 25 giu, 6:29
da Nuff

[Auto-generated text]: Update on 6/25/2025 9:29:39 AM.
Updated to 1.6
No new content

Aggiornamento: 20 feb, 7:09
da Nuff

[Auto-generated text]: Update on 2/20/2025 10:09:44 AM.

Added extra buttons in the Exclude_List settings to move all animal types to or from the exclude list, so you don't have to add animals one-by-one if you only want to exclude a few.

Aggiornamento: 30 lug 2024, 6:09
da Nuff

[Auto-generated text]: Update on 7/30/2024 9:09:12 AM.

Added new option to protect pets from all damage (including environmental damage), or just from living things (human and animal Pawns). Default is all damage.

Aggiornamento: 29 apr 2024, 7:35
da Nuff

[Auto-generated text]: Update on 4/29/2024 10:35:09 AM.
Removed duplicate assemblies

Aggiornamento: 13 apr 2024, 8:18
da Nuff

[Auto-generated text]: Update on 4/13/2024 11:18:07 AM.
Updated to 1.5. Only code change was a minor difference in the signature of the PostPreApplyDamage method.

Aggiornamento: 29 ott 2023, 21:08
da Nuff

[Auto-generated text]: Update on 10/30/2023 12:08:22 AM.

Finally got a log from someone experiencing the bug where you can't close the settings window. Bug was caused by a null reference exception. I still can't reproduce it, so I'm not sure what exactly is null, so I just added hella null checks to the code at midnight while drunk. Good luck out there.

Aggiornamento: 8 set 2023, 12:03

[Auto-generated text]: Update on 9/8/2023 3:04:12 PM.

Added ability to exclude animals from protection. This is found in the mod settings.

Animals marked for slaughter are now excluded from protection.

Aggiornamento: 1 feb 2023, 6:14

[Auto-generated text]: Update on 2/1/2023 9:14:39 AM.

Removed Harmony as a dependency. It was used in an early build, and I forgot to remove it when I switched to using a custom comp instead.

Aggiornamento: 31 gen 2023, 20:41

[Auto-generated text]: Initial upload.