The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Samurai's Blade
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更新于:2024 年 11 月 8 日 下午 11:14
作者:Math-Man

- Made the save system much more stable, MCM configs for this mod will reset after this update.
- Fixed Save Data not loading correctly after restarting the game.

更新于:2024 年 11 月 8 日 上午 10:16
作者:Math-Man

- Increased the drop rate
- Added the item to the 'treasure' reward pool

更新于:2024 年 8 月 10 日 上午 2:19
作者:Math-Man

- Fixed scaling stats carrying over from one run to another run in the same session
- Known Issue: Scaling stats are not carried over between sessions. This is due to an error in save-handling structure, there is no easy fix for this issue and it might take some time before I can find a reasonable solution. This is a day-one issue. (This is fixed in Nov 9 build.)

更新于:2024 年 2 月 19 日 上午 10:27
作者:Math-Man

- Made 'Sticky' tears such as Explosivo bomb tears and Sinus Infection snot tears visible when applied by the sword.
- Made scaling system more resilient. Damage calculation should work regardless of the callback interruption.
- Added 20 or so new scaling levels.

更新于:2023 年 4 月 15 日 上午 5:11

- Reduced the default particle amount modifier by twenty percent.
- Moved item to rarer item pools. Item now appears in the following pools;
* Boss Room with 0.1 weight
* Demon Beggar with 0.1 weight
* Secret Room with 0.5 weight
* Ultra Secret Room with 0.5 weight
* Greed Treasure Room with 0.5 weight
* Greed Secret Room with 0.5 weight
* Greed Shop Room with 0.05 weight.

Note: The rooms item pool changes are relatively arbitrary, I went through the suggestions and picked what 'felt good'. I am willing to make adjustments if needed.

更新于:2023 年 3 月 5 日 上午 2:37

- New scaling system!
- New HUD elements for the scaling system.
- New MCM option to change HUD position.
- Balance changes to make the item weaker early game and stronger late game.
- Minor bug fixes.
- Performance optimizations.
- Logging improvements.
- The option for the item to spawn in the starting room is now set to FALSE by default.

更新于:2023 年 2 月 5 日 下午 1:15

- Fixed an issue that could cause conflicts with other mods (Thanks to @Ghostbroster Connor for giving me a heads-up!)

更新于:2023 年 2 月 5 日 上午 1:35

- Sword can now pick up items on the ground by attacking, similarly to the spirit sword. This can be disabled through MCM. (Feature request by @yuqingzhitian.)
- Added an option to MCM for enabling/disabling attacks to pick-up items.
- Some minor code optimizations.

更新于:2023 年 2 月 5 日 上午 12:00

- Changed the default line-of-sight check behaviour to be more forgiving, it is also more costly in terms of performance, which led me to add an option for this.
- Added an option to the mod config menu to change the line-of-sight check behaviour. Current options are:

  • Soft (New behaviour, more accurate, more costly)
  • Ignored (No line-of-sight check)
  • Normal (Old behaviour)

更新于:2023 年 2 月 4 日 上午 10:09

- Fixed the 'Mine Crafter' TNT boxes not being damaged by the item.