Garry's Mod

Garry's Mod

Fading Rainbow Material 2
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更新于:2024 年 5 月 2 日 上午 8:41

~ Fixed some materials not showing up in the list.

更新于:2024 年 5 月 2 日 上午 8:25

~ Renamed fading_rainbow_hd_lit_smooth** materials to include 3 digits (now fading_rainbow_hd_lit_smooth0**). fading_rainbow_hd_lit_rough is now fading_rainbow_hd_lit_smooth001. These changes will break existing creations using these materials.
+ Added 100% roughness (smooth000) materials that are also more performant than the other smooth* materials due to not having phong or rimlighting. It still uses normal mapping.
~ Rimlight exponents now match phong exponents instead of being the inverse (reverts rimlight tweak from September 21).

更新于:2024 年 5 月 2 日 上午 6:52

~ Changed the format to DXT1, which saves a ton of space at no visual cost (I originally thought that DXT encoding caused discoloring, but this turned out to not be true).

更新于:2023 年 12 月 6 日 下午 5:55

~ Changed the Workshop category to Tool. There are no new changes to the addon itself.

更新于:2023 年 10 月 11 日 下午 1:21

~ Lowered resolution for high texture quality (mat_picmip 0). Higher texture quality settings remain unaffected.

更新于:2023 年 10 月 11 日 下午 12:49

~ Converted the color format to BGRA4444, which lowers file size at no visual cost.
~ Changed reflectivity to 1, 1, 1.

更新于:2023 年 9 月 21 日 上午 10:46

~ Replaced $detail parameters with $selfillum parameters in the emissive textures. This should greatly improve performance.
~ Made emissive materials emit less light.
~ Disabled half-lambert on all materials using phong.
~ Tweaked phong boost for rough materials.
~ Tweaked rimlight exponents for rough materials.
~ Reordered some shader parameters.
~ Compressed the material Lua file a little bit.

更新于:2023 年 8 月 24 日 下午 6:13

+ Added glowing materials for all smooth and rough reflection variants.

更新于:2023 年 7 月 22 日 下午 1:59

+ Added many more materials with different variations of smooth and rough reflections.
- Removed phong and rimlight from fading_rainbow_hd_lit. It's now in fading_rainbow_hd_lit_rough.
+ Added $nocull to all VertexLitGeneric and UnlitGeneric materials.

更新于:2023 年 6 月 30 日 上午 8:28

+ Added phong and rimlight to the VertexLitGeneric material
~ Simplified VMTs by removing quotation marks