Project Zomboid

Project Zomboid

Evolving Traits World (ETW) [B41/B42] - alternative to "Dynamic Traits"
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更新于:1 月 6 日 上午 5:00
作者:MusicManiac

v.9.1.0

General:
- Kenshi and Sojutsu Martial Artist traits were removed as they were not fitting Zomboid setting
- Added Blade Enthusiast trait to fill the place of Kenshi
- Added Polearm Specialist trait to fill the place of Sojutsu Martial Artist
- Added new trait Pet Therapy which gives mood boost when petting animals and gives +1 Husbandry
- Removed debug option from mod options since its no longer needed after UI was added. All debug outprints are now in detailed debug option.
Balancing:
- I am looking to balance the initial sandbox values and new traits costs to be good for plug-and-play. If you have suggestions regarding initial sandbox values please let me know.
Fixes:
- Fixed Herbalist not abiding by Traits Lock System
- Fixed Immunity Bar not showing up in UI
- Fixed ETW modData staying after character died so when creating new character after death without leaving to main menu first would keep old modData
- Updated Herbalist to track new herbs added in b42
Mod Conflicts:
- Added Dynamic Traits to incompatibilities, now that game supports it (finally no more questions "why am I getting spammed with weight traits?" from people incapable of reading incompatabilities list)
Translations:
- RU translation was removed. It was done by machine (which is fine by me as long as it's at least checked after by a human and fixed errors, which it wasn't) and was heavily outdated. The way most of the things where phrased in translation was terrible and very clearly not checked. Around only 40% of translation was usable. If someone wants to provide an actual translation, let me know on discord

v.8.5.3 - for b41 version of the mod

Fixes:
- Fixed Herbalist not abiding by Traits Lock System
- Fixed Immunity Bar not showing up in UI
- Fixed ETW modData staying after character died so when creating new character after death without leaving to main menu first would keep old modData

更新于:2024 年 12 月 24 日 上午 5:55
作者:MusicManiac

v.9.0.1

Fixes:
- Fixed all repairing-related code. Means now repairing cars gives progress to earning traits that require it. Also means Restoration Expert is actually working now.
- Fixed submod breaking auto-sort in mod menu.
Translations:
- Fixed old translation files for b42 (also you should use english while b42 is unstable, I will not be asking translators to update translatons until b42 is out)

更新于:2024 年 12 月 23 日 上午 4:14
作者:MusicManiac

v.9.0.0 - b42 update

General:
- Compatability update for b42
- Mod options are no longer needed for b42, same for TchernoLib

Info can be found here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2914075159/595136072544954599/

更新于:2024 年 10 月 8 日 上午 5:57
作者:MusicManiac

v.8.5.2

Fixes:
- Fixed error in ETWCommonLogicChecks.lua
- Fixed a harmless warn on server requiring "ETWModData"
Translations:
- DE, CN, CH translations updates

更新于:2024 年 9 月 16 日 下午 4:46
作者:MusicManiac

v.8.5.1

Fixes:
- Fixed error in food sickness function (ETWByHealth.lua line # 59)
Translations:
- KO update

更新于:2024 年 9 月 16 日 下午 2:59
作者:MusicManiac

v.8.5.0

General:
- Reworked Cold Illness System into Immune System, now it's just a counter that you increase by having cold. Additionally, having Knox infection also contributes to it now. So running mods that let you fight infection (for example, Antibodies) can help with this
- Added Outdoorsman counter increase multiplier which was missing from sandbox, now added
- Outdoorsman System and Fear of Locations System now get progress when killing stuff (read sandbox description for more details)
- Normal sickness now contributes to Food Sickness System. Sandbox options are present, default contribution multiplier is 25%
Balancing:
- Reduced default Herbalist counter and decay (1000 -> 250 and 1 -> 0.2)
- Reduced default Axeman counter (500 -> 250)
- Reminder that defaults changes do not apply to existing saves, use mods to change them, if you want

更新于:2024 年 9 月 15 日 上午 8:16
作者:MusicManiac

v.8.4.1

Fixes:
- Fixed harmless error on server launch
- Fixed Rain counter behaving weirdly sometimes.
Translations:
- KO, CN, CH translations update

更新于:2024 年 9 月 10 日 下午 1:30
作者:MusicManiac

v.8.4.0

General:
- Refactored weather functions a bit
- Making kills while in the rain or in the fog now gives progress to Fog System and Rain System traits
- Moved a bunch of stuff around, looks like everything is still working
Balancing:
- Lowered defaults for Item Transfer System
- Slightly adjusted the distance at which you get maximum Bloodlust meter fill
Fixes:
- Fixed Bloodlust system being reset to 0 if player wears no clothes
- (Possible) Fix on some client-side code being run on server in MP and throwing errors every now in then in server console.
- Fixed Sewer/Tailor trait check not being triggered on ripping enough clothes.
Mod Conflicts:
- When moving items with negative weight (for example, mod items used to artificially increase size of containers) it no longer reduces your Item Weight Moved progress in Inventory Transfer System

更新于:2024 年 9 月 8 日 下午 1:59
作者:MusicManiac

v.8.3.1

Fixes:
- Fixed UI breaking on first character load

更新于:2024 年 9 月 8 日 下午 12:10
作者:MusicManiac

v.8.3.0

General:
- Sewer now also requires you to rip unique clothing. Probably compatible with modded clothes (tested with AuthenticZ and Britas Armor Pack)
- Added a Readme in UI to save people trouble of asking for things that are already in the mod.