Hearts of Iron IV

Hearts of Iron IV

World War Bruh (PMFU)
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更新于:2023 年 3 月 15 日 下午 2:08

BBA v1.3.41 - Checksum b882

- Great Africa Rework
* Added HP spirit for mech and motorized for Axis and Allies from France cap to 1st of January 1941 or when Japan does the focus "Strike the West"
* Split up airzones
* Made El-Alamein 2 tiles
* Built up supply in Africa
- Tank sharing now gives all German tanks excluding lights
- Scripted peace deal for Comintern for invading Iran before "Pre-Emptive Invasion of Iran" focus
* Soviet Union gets a decision to transfer Iran to Mongolia
- Added a Scripted peace deal for Japan capitulating to the Allies
* USA automatically gets all the land from the Co-Prosperity Sphere except Indochina
* Raj automatically gets Indochina
* USA has decisions to give Chinese regions to UK, Raj, SAF, Australia, Netherlands, Canada or keep it for themselves
- Prospect for resources decisions now cost more (or a lot more depends on what resource) but you get a lot more resources from them

- Removed stockpile deletion
- Removed factory delete button
- Manchukuo can now take designers without needing states in China
- Added 💀 and 🤓 division icons
- Added Marco Winkler as an admiral for Germany
- Steel Refineries now cost 10k IC
- Removed unnecessary Danzig event
- Made SS divisions function like Red Guard divisions
- Changes to SAF focus tree
- Changes to Canadian focus tree
- New Netherlands focus tree
- Manchukuo gives 80% mils to Japan until China war
- When Japan finishes Marco Polo, Manchukuo becomes a new puppet type with 55% mils to japan
- Added a focus to Manchukuo for 10% extra recruitable population factor
- Moved the Australian research focus up in the tree

更新于:2023 年 3 月 11 日 上午 5:45

BBA v1.3.39

- Triple bugfix reach-around combo

更新于:2023 年 3 月 11 日 上午 5:40

BBA v1.3.39

- More bugfixing

更新于:2023 年 3 月 11 日 上午 12:22

BBA v1.3.39

- Bugfixes

更新于:2023 年 3 月 10 日 下午 1:59

BBA v1.3.39 - Checksum 4952

- Fixed scripted peace deals hopefully
- Gave Italy 10 civilian factories in Africa
- Added a level 5 Moscow-Mongolia railway

更新于:2023 年 3 月 9 日 下午 12:40

BBA v1.3.38 - Checksum 218f

- Added alternate Romanian fascist leader from vanilla
- Possibly fixed some stuff with loading tips
- Set HP of steel refineries, rubber refineries, synthetic refineries, and fuel silos to 8 (same as military factories)
- Set HP of airports from 1 ---> 4

///PULL CHANGES FROM TFB///
- Added a new 1942 tech for Sonar 4
- Light Cruiser Battery 1/2/3/4 Light Attack changed from 4/8/12/16 to 3/6/9/12
- Ship Radar 4 Hit Chance Bonus decreased from 10% to 7.5% to bring it in line with the other radar
- Soviet Heavy Tank Designer Okmo Armor boost 5% -> 10%
- Soviet Heavy Tank Designer Okmo IC Cost boost -5% -> -10%
- Spirit of the Pacific Factory Output debuff on the allies has been removed
- Australia has a new decision that they can take if they don't annex New Zeeland (because it is a player) that will Core Papau and give them a buff granting +5% production efficiency, cap, retention, and output
- Japan's Short Term Industry buff changed from taking away 2 civs to give a mill every month, and instead granting them 10% output and production stats but a 20% construction speed debuff.
- States now have 50 building slots at a maximum, with all state categories having their base amount increased by 20% (IE instead of a Metropolis granting 22 slots they now grant 26, etc.)
- Supply Hub Build Speed is now affected by the level of infrastructure in that state like factories

Speed:
- Gas Engine speed bonus 15% -> 10%
- Recon base Speed boost on all terrain for horse/mot/tank/ac from 5/8/10/12 to 4/6/8/10
- Recon Speed Boost per additional research now grants 1.5% instead of 2% for every level
- INFRASTRUCTURE_MOVEMENT_SPEED_IMPACT = -0.01 -> -0.03 -- speed penalty per infrastructure below maximum.

Supply:
- COOLDOWN_DAYS_AFTER_MOVING_SUPPLY_CAPITAL = 30 -> 3 -- cooldown for moving supply again after last move
- DAYS_TO_START_GIVING_SUPPLY_AFTER_MOVING_SUPPLY_CAPITAL = 7 -> 3 -- the country will start gaining supply after this many days moving its capital
- DAYS_TO_START_GIVING_FULL_SUPPLY_AFTER_MOVING_SUPPLY_CAPITAL = 21 -> 10 -- the country will reach max supply after this many days moving its capital

Tank:
- The Lowe Heavy Tank has been removed
- Medium Howitzer 1 now also costs 2 Tungsten
- Medium Howitzer 2 now also costs 3 Tungsten
- Medium Howitzer 3 now also costs 4 Tungsten
- Medium Howitzer 2 Soft Attack 44 -> 38
- Medium Howitzer 2 Hard Attack 20 -> 18
- Medium Howitzer 3 Soft Attack 50 -> 46
- Medium Howitzer 3 Hard Attack 26 -> 22

Bugfixes:
- Greece's National Leader no longer will set the country to 0 Stability since we don't have the Greece tree in the game
- Fixed a bug in the Japanese Air Propaganda which instead of removing the bonus after the propaganda ended was instead granting it again.

Naval AA:
- SHIP_TO_FLEET_ANTI_AIR_RATIO = 0.25 -> 0.2 -- the total sum of the fleet's anti-air will be multiplied with this ratio and added to calculations anti-air of individual ships while air damage reduction
- ANTI_AIR_POW_ON_INCOMING_AIR_DAMAGE = 0.25 -> 0.58 -- received air damage is calculated using the following: 1 - ( (ship_anti_air + fleet_anti_air * SHIP_TO_FLEET_ANTI_AIR_RATIO )^ANTI_AIR_POW_ON_INCOMING_AIR_DAMAGE ) * ANTI_AIR_MULT_ON_INCOMING_AIR_DAMAGE
- ANTI_AIR_MULT_ON_INCOMING_AIR_DAMAGE = 0.25 -> 0.02

TL:DR on Naval AA, back in October we reset some of our defines to Vanilla that were going to be identical between the mod and vanilla. This put us in a spot where we wanted to be for Naval AA Damage reduction. However for 1.12.5 in October we missed that Paradox modified those defines, buffing naval aa in a way we were not anticipating. These changes are to nerf Naval AA and to make it more linear and make every bit of added AA worth its IC cost rather than plateau so quickly. This will also nerf fleets that have only a very tiny amount of AA by bringing them more in line with what you would expect.

For example, before these changes, the starting UK fleet at ~180 Fleet AA had ~50% damage reduction from naval bombers, but after these changes, they will have about 17%. Likewise, for a fleet of any size with only 10 total AA across the entire fleet, a ship in that fleet without AA will now have a 3% damage reduction instead of a monstrous 25% with live values.

Below is a graph charting the Damage Reduction from Naval Bombers a fleet gets for a ship in that fleet that has no AA on it. The top blue line are the current live values, the yellow values are what we expected them to be had Paradox not changed naval AA, and the Red is what the new curve is going to look like.

https://i.imgur.com/A9H8il8.png - 0 AA
https://i.imgur.com/2bbZ2im.png - 10AA
https://i.imgur.com/ofQuoS9.png - 20AA
https://i.imgur.com/yHPxqD2.png - 30AA

更新于:2023 年 3 月 7 日 下午 2:26

- Bugfixes

更新于:2023 年 3 月 7 日 上午 11:51

- Bugfixes

更新于:2023 年 3 月 7 日 上午 10:32

BBA v1.3.36 - Checksum c2d8

- Hopefully fixed AI (didn't test, this is a real funny moment)
- Changed some 70 day focuses to 35 day ones
- Removed naval treaty warn event stuff completely hopefully
- Fixed loading screen tips
- Made a general for the USA be able to become a panzer leader and a tank military advisor
- Fixed localization for US captain of industry
- Made licenses cost no factories

更新于:2023 年 3 月 6 日 下午 2:25

- Bugfixes