Hearts of Iron IV

Hearts of Iron IV

World War Bruh (PMFU)
Näytetään 91–100 / 243
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Päivitys: 29.6.2023 klo 13.19

Päivitys: 29.6.2023 klo 9.26

BBA 1.4.11 - Checksum 17fb

- Added back paratroopers with paratrooper disabled game rule as the default
- Nerfed tank France
- Buffed the victory plan
- Removed "Flint Strikes" from the USA
- Removed all radio requirements from doctrines
- Possibly fixed issue with tactics from first doctrine tech

Päivitys: 28.6.2023 klo 5.46

BBA 1.4.10 - Checksum 993f

- Removed paratroopers from Germany
- Added an event for the invasion of Iran
- Made first army doctrines not get affected by doctrine discounts
- Fixed bug with South Africa not being able to do the focus "Develop New Lands"
- Removed the requirement of tank radio further down in the mobile warfare doctrine
- France is now in the Allied fuel distribution day 1

Päivitys: 27.6.2023 klo 6.32

BBA 1.4.09 - Checksum 67b1

- Removed the first German heavy tank
- Slightly buffed the generic heavy tanks
- Small Mongolia rework
- China's surrender limit now goes down if you take and hold Chongqing
- Added decision for SAF to take Ethiopia if controlled by the allies
- Added more game rules and game rule options
- South African spirit "Emergency Workers" now gives -10% resource export to market
- Removed some factories from China
- Germany can now do Operation Barbarossa at earliest May 1st, 1941
- Trait "offensive doctrine" now gives 2.5% attack
- Trait "adaptable" now gives +10% terrain penalty reduction again
- Added a slot to the turan chassis
- Hungary now gets the medium turret II in 1941
- Rangers are capped at 4km/h again
- Tank Destroyers no longer give breakthrough
- UK now keeps access to resources when SAF takes African Colonies
- Everyone starts with an intelligence agency now
- Soviet Union and Mongolia now start with liberated workers as their default occupation law
- Gave SAF 350 steel in their capital
- Added a potential fix for going over -100% training time
- Added some railways near Kazan
- Hungarian focus "Reclaim the Kingdom" is no longer 140 days (no one likes 140 day focuses)
- Removed the "No Equipment Capture" idea from Japan
- Fixed some micro control mods not working

Päivitys: 25.6.2023 klo 1.26

BBA 1.4.08 - Checksum 2988

- Made promoting to field marshal only cost 25 command power
- Minors can now do agency again but they can't have agents
- Mexican idea "Capital Reserves" now only gives +20% license production speed
- Added option for UK to give SAF African territory but get resource rights
- Removed option to disband factions
- Removed unnecessary panzer expert advisor from SAF

///PULL CHANGES FROM TFB///

NNavy.BASE_GUN_COOLDOWNS = { -- number of hours for a gun to be ready after shooting
1.0, -- big guns
4.0 -> 3.0, -- torpedoes
1.0, -- small guns
}

NNavy.GUN_HIT_PROFILES = { -- hit profiles for guns if target if profile is lower the gun will have lower accuracy
65.0, -- big guns
150.0 -> 145.0, -- torpedos
55.0 -- small guns
}

NNavy.HIGHER_SHIP_RATIO_POSITIONING_PENALTY_FACTOR = 0.4 -> 0.3 -- if one side has more ships than the other that side will get this penalty for each +100% ship ratio it has
NNavy.MAX_POSITIONING_PENALTY_FROM_HIGHER_SHIP_RATIO = 0.8 -> 0.6 -- maximum penalty to get from larger fleets

Battleship Armor HP Multiplier .05/.1/.15 -> .15/.2/.25

Light Cruiser guns no longer grant 10% HP
Heavy Cruisers no longer grant 2.5% Visibility, and instead if is being added to the base Cruiser Hull.

This means Light Cruisers and Heavy Cruisers will both have 17.5 Visibility. This also fixes a bug where the 42 hulls that had 2 turrets were increasing the visibility of Heavy Cruisers to 20 since they had 2 turrets therefore making them very weak

Päivitys: 24.6.2023 klo 4.53

BBA 1.4.07 - Checksum 18fe

- Moved medium howitzer 1 to Heavier Guns
- Moved AA cannon 1 to Basic Low Calibre Guns
- Removed starting tanks PzKpfw IV A and Type 90 I-Go

Päivitys: 24.6.2023 klo 4.32

BBA 1.4.06 - Checksum e8d4

- Bulgarian focus "Join the Tripartite Pact" no longer cancels when requirements aren't met
- Removed T34 placeholder chassis from USSR
- Code for Australia getting DEI should only fire once now
- Gave Rangers 5% attack, 5% movement, and 2.5% defense on towns
- Gave Rangers 10% attack, 10% movement, and 5% defense on metropolis

///PULL CHANGES FROM TFB///
- Naval Treaty Limit for Heavy Ships reduced by 450 to account for the cheaper Heavy Battleship turrets (they all got made 150 cheaper so a 3 turret BB lost 450 IC)
- If Nationalist Spain is AI then Republican Spain gets the disbanded army debuff again to help in the Singleplayer games, likewise with trains and trucks
- Red Guard and SS Unit Templates got some buffs to their HQ Company which increases HP, Org, Reinforce rate, Initiative, Breakthrough, soft attack, and hard attack, and lowers supply consumption. Nothing major but enough to make people actually work to use them instead of ignoring them

Naval Changes:
- Destroyer Visibility 10 -> 12.5
- Light Gun Hit Profile 60 -> 55
- Destroyer HP 25/40/50/60 -> 20/30/40/50
- Destroyer Engine Speed Bonus .2/.25/.3/.35 -> .1/.15/.2/.25
- Cruiser Hull Base Speed 28/28/30/30 -> 28/29/30/31

- All Light Cruiser Guns have their HP Multiplier reduced from .15 to .1
- All Heavy Cruiser guns lose 1 Visibility (3.5 -> 2.5)
- Battleship Armor 1 Armor Value 30 -> 32
- Battleship Armor 2 Armor Value 36 -> 38
- Battleship Armor 3 Armor Value 40 -> 44
- Torpedo crit chance against Battle Cruiser Armor from -0/-.1/-.15 to -0/-.05/-.1
- Torp damage reduction from Battle Cruiser Armor from .1/.15/.2 to 0/.05/.1
- All Heavy Batteries lose 2 Heavy Attack
- Heavy Cruiser Gun Piercing 22/26/32/38 -> 22/28/34/40
- Reduced the Naval Speed boost of all designers and spirits in the game by 5% (unless already at 5%)
- This affects all Naval Designers
- This affects Japan and Manchu Propaganda
- This affects the 'Cruiser Captain' and 'Bold' Admiral Traits
- This affects the Italian 'Esploratori' idea
- This affects the Soviet 'Empire in the Pacfic' Idea
- This does NOT effect Tora Tora Tora
- NAVAL_STRIKE_CARRIER_MULTIPLIER = 2 -> 3 -- damage bonus when planes are in naval combat where their carrier is present (and can thus sortie faster and more effectively)
- Fire Control AA Multiplier 0/0.05/0.1/0.15 to 0/0.03/0.06/0.09
- DISRUPTION_FACTOR_CARRIER = 10 -> 15.0 -- multiplier on disruption damage to scale its effects on carrier vs carrier planes
- ANTI_AIR_TARGETING = 0.4 -- how good ships are at hitting aircraft
- Navy Chief Decisive Battle Attack Factor 5/10/15% to 3/6/10%
- Navy Chief Maneuvering Speed Factor 5/10/15% to 3/6/9%
- Navy Chief Air Defense AA Factor 8/15/20% to 5/10/15%
- Navy High Command Capital Ships Attack Factor 10/15/20% to 5/10/15%
- Navy High Command Screens Attack Factor 10/15/20% to 5/10/15%

Päivitys: 22.6.2023 klo 6.29

BBA 1.4.05 - Checksum 3e38

- Bugfixes
- Made Rangers a 36 tech again
- Hopefully finally fixed the Soviet purge
- Gave photo-reconnaissance to Japan and USSR
- Fixed Greece and Yugoslavia peace deals
- Hopefully finally fixed weekly training time to be capped at 60%
- Removed paratroopers

Päivitys: 21.6.2023 klo 7.33

BBA 1.4.04 - Checksum 28d1

- Added a starting event showing enabled game rules
- Added back 10 military factories to Japan
- UK can no longer send volunteers to China
- Added a decision to show the game rules event
- Removed the 21-day timer forcing Finland to join Operation Barbarossa

Päivitys: 20.6.2023 klo 7.55

BBA 1.4.03 - Checksum 096a

- Bugfix