Arma 3
Co06-THE ESCAPE
A apresentar 11-17 de 17 entradas
< 1  >
Atualização: 14 ago. 2014 às 15:42

Atualização: 14 ago. 2014 às 15:25

Atualização: 13 ago. 2014 às 11:05

Apologies, the Mine detector was missing. Was categorised as "item" in virtual ammo crate, it is now correctly a "weapon" and is again available.

Atualização: 13 ago. 2014 às 4:41

Final version bar patch fix. Latest UPSMON & minedetector fix (moved to weapons as was no longer showing in box)

Atualização: 2 ago. 2014 às 2:51

Final version. Swapped FAR revive for the more adjustable Psycho Revive With a balance between realism & gameplay. Settings are; 1. Units will die if they take a head shot or heavy explosion nearby. 2. There is a 50% chance you are too injured to be revived 3. Anyone can revive but must have a first aid or Medkit. 3. Bleed out time is randomised depending type of damage taken up to 8min. 4. injured player activated GPS map marker (3D in game icon marker off) 5. blood on & effect on senses on

Atualização: 31 jul. 2014 às 15:41

Mission should now end if all players are injured.

Atualização: 25 jul. 2014 às 10:07