Arma 3
Co06-THE ESCAPE
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Mis à jour le : 14 aout 2014 à 15h42

Mis à jour le : 14 aout 2014 à 15h25

Mis à jour le : 13 aout 2014 à 11h05

Apologies, the Mine detector was missing. Was categorised as "item" in virtual ammo crate, it is now correctly a "weapon" and is again available.

Mis à jour le : 13 aout 2014 à 4h41

Final version bar patch fix. Latest UPSMON & minedetector fix (moved to weapons as was no longer showing in box)

Mis à jour le : 2 aout 2014 à 2h51

Final version. Swapped FAR revive for the more adjustable Psycho Revive With a balance between realism & gameplay. Settings are; 1. Units will die if they take a head shot or heavy explosion nearby. 2. There is a 50% chance you are too injured to be revived 3. Anyone can revive but must have a first aid or Medkit. 3. Bleed out time is randomised depending type of damage taken up to 8min. 4. injured player activated GPS map marker (3D in game icon marker off) 5. blood on & effect on senses on

Mis à jour le : 31 juil. 2014 à 15h41

Mission should now end if all players are injured.

Mis à jour le : 25 juil. 2014 à 10h07