Project Zomboid

Project Zomboid

Better Car Physics
Näytetään 1–10 / 18
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Päivitys: 2.10. klo 1.58
tekijältä Neidmare

- Update for 42.12

Päivitys: 6.7. klo 11.52
tekijältä Neidmare

- Fix a bug that causes vehicles to be deleted on game load
This affects players who used mod with game version 42.9

Revert to a backup of your save file before updating to 42.10, make sure zombie folder is copied, then load the game.

It can happen that keys that were in the ignition disappear after the first save. You can prevent this by entering the vehicle once. I recommend that you enter all vehicles you plan on using, then save the game (by returning to menu).

If you miss a key you can spawn in a new one using the debug menu.

Apologies for the hassle! I'll have a look if I can prevent issues like this in the future.

Päivitys: 5.7. klo 16.01
tekijältä Neidmare

- Update help.txt file

Päivitys: 5.7. klo 14.38
tekijältä Neidmare

- Update for 42.10

Päivitys: 21.5. klo 8.55
tekijältä Neidmare

- Update for 42.8.1

Päivitys: 11.4. klo 13.28
tekijältä Neidmare

- Update for 42.7

Päivitys: 13.2. klo 10.31
tekijältä Neidmare

- Update for 42.3.1

Päivitys: 22.1. klo 8.54
tekijältä Neidmare

- Update for 42.1

Päivitys: 30.12.2024 klo 9.54
tekijältä Neidmare

- Make compatible with build 42

Päivitys: 21.2.2023 klo 13.15

- Mod now completely disables itself when its not enabled. All car physics will revert to Base game when the mod is not enabled. This means you can fairly play on any server, even when the server does not have the mod installed.
- Add more detailed descriptions and tooltips for the mod's options
- Add option to disable the in-game update notification
- Add translations for TR, PL, RU

Huge thanks to everyone for the kind words in the comments. I'm glad you're enjoying the mod!