Horizon's Gate
Individual Thirst and Hunger mechanics, by Mafe
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Обновление: 22 апр. 2023 г. в 13:52

- Reverted past update due to a critical bug @-@ sorry

Обновление: 22 апр. 2023 г. в 13:51

Edited content

Обновление: 22 апр. 2023 г. в 13:51

- Removed some bits of unused code

Обновление: 21 апр. 2023 г. в 7:41

- Added "peaceful harvesting"
-- When a Seer seed is used on a peaceful zone, it will produce a variant of the Seer Plant that takes x2 to fully mature, that does not spawn monsters while harvesting and that does not give extra Seer seeds

Обновление: 19 апр. 2023 г. в 18:43

- Light technical rework to how Hunger/Thirst apply they debuffs
-- Gameplay wise, it works almost the same (they reduce the same % of stats). Now those are applied on an invisible way as a different and hidden actorValue, meaning you cant dispel/cure the debuffs of being Thirsty or Hungry anymore
-- Drinking water and eating food dispel they respective debuffs (also ending the combat)
-- Due to those changes, drinking water and eating food no longer cures all negative status effects
- Summoned units by the player will stop generating Hunger and Thirst

Обновление: 12 апр. 2023 г. в 3:12

- Reworked how Thirst and Hunger apply they debuffs
-- The old method caused a brief lag, so it got replaced
-- Now the debuffs of those status effects are applied when you end the turn with the neccesary treshold to trigger the debuffs
-- Now both Thirst and Hunger debuff 4 different stats each one, being, in order, Jump Distance, Resistance, Mag Attack and Mag Deffense for Thirst and Dodge, Phys Attack, Phys Defense and Move Distance for Hunger
- Due to the changes above, drinking water or eating also cures debuffs to remove the Hunger/Thirst ones (as long you have at least 1 level of Thirst or Hunger respectivly)

Обновление: 7 апр. 2023 г. в 3:03

- Made the Merchant menu more fancier and organized: Now Water and Food are under an unified category

Обновление: 6 апр. 2023 г. в 0:51

- Big rework of the mod mechanics, no more telekinetic eating/drinking!
- Mod page got updated, so read it to get in touch with the new and streamlined Thirst and Hunger mechanics

Обновление: 9 мар. 2023 г. в 3:39

- Minor changes to the mod code

Обновление: 17 фев. 2023 г. в 18:20

- Fixed Barrels of Water not being taken into account to prevent the morality loss in the sea for not having some form of Water in you stash