Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Enhanced V2 (BRUTAL CONQUEST)
正在显示第 171 - 180 项,共 180 项条目
< 1 ... 16  17  18 >
更新于:2022 年 12 月 15 日 下午 6:34

Added chat wheel commands:
- Send 3 medics to heal
- Send 5 men to resupply who have no ammo
Fixed crash with Kalinin map
Fixed crash with german ai defender emplacements
Optimized auto-medic and auto-resupply script
Added localization for callins and icons for callins ingame

更新于:2022 年 12 月 15 日 上午 10:21

Fixed crash with hard difficulty (this didn't work)

更新于:2022 年 12 月 14 日 上午 8:09

更新于:2022 年 12 月 13 日 下午 9:34

Added extra ai defnders to maps to fix loading crashes.

更新于:2022 年 12 月 12 日 上午 1:04

Disabled testing mode

更新于:2022 年 12 月 12 日 上午 1:01

Added bykovo map
Fixed tagging system for AI defense emplacements to only tag select-able vehicles. Should fix map props getting incorrect tags
Increased typhoon wave mode spawn wave duration from 30 to 50 seconds

更新于:2022 年 12 月 11 日 下午 12:16

Added Barrikaddy Factory map
Fixed crashes with maps when defense emplacements spawned without enough men at point to ma
Added patrol logic for > 10 defender inf on point
Added Fins back to army selection
Fixed ai defender emplacements not spawning for Fins
Removed defense level 3 supplies dropping for AI on all points when player is attacking
Added script to delete the extra defender ai on points when player is defending
Other fixes for maps

更新于:2022 年 12 月 10 日 上午 5:08

更新于:2022 年 12 月 10 日 上午 12:43

Modified VP point game so that attack missions wouldn't end too quickly

更新于:2022 年 12 月 9 日 下午 11:59

Initial upload
- Revamped Bot File to support pausing, typhoon wave mode and switching between using division roster and vanilla roster. Currently only the vanilla roster is used
- Improved conquest config file support
- toggle between using vanilla unit roster and division system roster (better compatibility for mods that add new units)
- Modifying Prep time only requires modifying the config file
- Battle scale has been reduced to support better performance
- Added CE player support callins except for paratroopers
- Added super heavy artillery callin
- Defense level 3 will callin a supply pile and a weapons cache
- All emplacements will use the improved sandbag fortifications with the existing sandbag button
- Only one sandbag button should be show to reduce confusion
- other QoL improvements

- Added 7 maps:
- dcg_a_kalinin
- dcg_a_runway
- dcg_d_uran
- dcg_d_vyazma
- dcg_dubovka
- dcg_f_bridges_of_lysovo
- dcg_hills
- Added random emplacement system to the 7 maps
- Added auto medic toggle (thanks TJDagger). Should be much more consistent
- Auto medic will heal out to about 50 meters
- Medic will move to heal soldiers and then return to it's initial position (or position when starts moving to heal) and take cover
- Added auto resupply toggle when out of ammo
- Soldiers should move to a supply entity if within 75 meters
- Added Radio mechanic and info message when the radio truck is not manned

- Added smoke greande and aggressive AT scripts for AI infantry
- AI will try to throw at grenades an the engine of a vehicle
- AI artillery now has vision to it's max range allowing engagement without custom scripts
- Late sate inf squads for Ger and Rus have been added
- AI arty and AI defense emplacements are no longer crewable to avoid save corruption